Yes I am running FGU. I was able to get the weapon effect I was working on as well to display but not the effect we were working on. It displays on the character tracker just fine so that is what matters. BTW how do you code damage die to appear only on crit. For example I have a lvl 12 barbarian wielding a greataxe which does 2d8 cold damage on critical. Ultimately it is 3d12 Slashing + 2d8 Cold on critical. I used "IFT: critical; DMG 1d8 cold" which gives the desired dice total, but unfortunately it still puts 1d8 cold on the normal attacks. Image example Attachment 32788

