Exciting stuff! Look forward to it, still primarily use FG:C, FGU still has some remaining issues but looking forward to seeing an adaption to it.
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Awesome Paul! Can't wait to see it.
Right, the ruleset with be available for both FGC and FGU.
Hi, I'm hoping to get a wfrp session going however I was initially intending to use 1e rules. Do you think there might be scope to develop this ruleset for 1e also as a branching project?
If you want to make conversions to 1E that's fine. I don't have the time currently to devout to a another project.
hi just to say thanks Paul for you work, i look forward to your FGU conversion (sorry for my english i'm baguette ^^ )
This is not working on FGU, Right? ):
If it is, i have two problems.
First, any roll i made have a bonus d10 applied, and this is driving me nuts.
Second, how do i define damage of weapons, using strenght bonus?
No, it isn't working on FGU.
Paul, I was wondering if it were possible to make a button effect for talents like you have for trappings. I know talents for the most part are persistent, but sometimes they shouldn't be used. Perception, for example, currently if someone has acute hearing and and excellent vision, while both are persistent, there are situation you can hear but not see and times things are see not hear.