Thank you for putting this together and the continued work. I just started with DCC and have been trying to find a way to play since I live in the middle of nowhere for RPG gaming. You're a dream come true leozelig!
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Thank you for putting this together and the continued work. I just started with DCC and have been trying to find a way to play since I live in the middle of nowhere for RPG gaming. You're a dream come true leozelig!
You are welcome! Send me a PM if you have any questions.
I run DCC games fairly regularly. If you're interested, keep an eye on the LFG forums. The next two Wednesdays, I am running Sailors on the Starless Sea (9-11p ET), so feel free to jump in if you're around.
Found a bug. Critical hit notification error when a combat tracker effect increases the attck die (Entangled, for example).
This is easy enough to fix, but I am working on some major changes to the character sheet, so I might not get to it for awhile.
Here is a preview of what I am working on. Now that I understand the code better, I am trying to bring this closer to 5e functionality (keyword closer) and maybe clean up some of the code.
Attachment 18717
I am slowly chipping away at some updates...
Attachment 18957
I posted an update to fix a couple of (obscure) bugs:
- Critical hit threshold was not adjusting for effects that increase the attack die.
- Mighty deed modifier (extra bonus to deed die at higher levels) was not adding to the attack roll.
Download link in the OP.
I am still working on significant changes to the character sheet, pulling in some 5E features and mixing up the layout. If I ever get it all sorted out, maybe you will see it someday.
Attachment 19136
Always appreciate the improvements you bring to the ruleset.
Wanted to pop in and say a huge thanks for the ruleset.
Will be running my first DCC game tonight!
Hi there and thanks a lot for the DCC ruleset!
I would like to start playing with some DCC newbies and I am wondering what is the best way to transport that DCC funnel experience in FG (rolling stats, weird dice...).
As a lot of DCC modules are funnels I guess that quite a few people here have experience in how to handle the number of 0-level chars and stat-rolling in an enjoyable way?
Second, do you think it would be possible to create an extension with pictures of the dice in the dicechain that you can click to roll? Something similar to the icons in the Starwars EotE ruleset.