Indeed. This has been the case since the first version of FG (it's due to the way the xml works). The trick is to include the non-character mark in the bolded, itelisized etc word when selecting whatever it is you want to bold etc.
Printable View
-deleted- not sure what I was responding to, but it wasn't this.
We're working on the fix for the Online Reader. We had a change in the developer working on the reader; and we're working through why some books are stalling in the convert/upload from module process.
Thanks,
JPG
Vecna: Eve of Ruin
Attachment 67006
Not sure if this is missing in the module (can't verify in FG, because I only have access to my phone) or a bug in the online reader. (Brave browser on Android)
Some of the chapter headlines are missing. ("Chapter 4 Summary", 5, 7, 8 etc)
They exist in the printed book version.
D&D Players Handbook 2024 - Aid Spell
It's checked off as a ritual - but it is not a ritual in the actual printed book.
Some of the prices in the DMG 2024 module seem wrong. For example, the Adamantine Needle shows 40,002 cp.
I have the hard copy, but couldn't find the needle entry to confirm.
Attachment 67018
They aren't technically wrong. To create magic items Doug used the in built magic item forge to create them (where that was possible); and he wrote some code that would calculate the cost of the item (since previously it didn't). So the code takes the cost of the base item and then adds in the cost of the magic part, which is determined by it's rarity. If the base item cost isn't expressed in gold pieces the cost is worked out by converting the rarity cost to the currency of the base item. In the example that you mentioned the cost of a single needle is 2cp and since the cost of an uncommon item is 400gp, the latter is converted to cp (40,000) and added to the base cost resulting in a total of 40,0002cp. Now when I Q&A'd the book I actually converted a lot of prices into gp (since I wasn't aware of what was happening at the time), and I obviously missed a few. But the prices are technically correct.
Interesting, thanks for the explanation!
I figured some kind of conversion was going on, since I noticed quite a few strange values like that.
There are also some things in the 5.2 SRD that are weird like the Staff of Fire and the Staff of Frost. Items where the base value is less than a gold piece so the price is given in hundreds of thousands of silver.
However the bug I came to report is in the 5.2 SRD - "Greatsword [Blackrazor], +3" has a 0 GP value which makes it a common weapon. Blackrazor is an artifact out of White Plume Mountain so it should be "Priceless" and I'm not sure it should be in the SRD at all. I don't see any of the other White Plume Mountain Artifacts in the SRD.
Missing NPC and Scene Artwork – Vecna: Eve of Ruin (FG vs D&D Beyond Discrepancy)
There appear to be multiple instances of missing NPC and scene artwork in the Fantasy Grounds version of Vecna: Eve of Ruin when compared to the D&D Beyond version. After cross-checking the Fantasy Grounds module against D&D Beyond, the following discrepancies were identified:
Chapter 2
Missing NPC artwork:
Makubli Khee
Torkner Ironteeth
Jolera Hartoph
Missing scene artwork:
Image showing the Spider Dragon Ker-Arach with a Yochlol in the background (referenced in the “Next Steps” section at the end of the chapter)
Chapter 3
Missing NPC artwork:
Kycera Duskstride
Ilren
Daveras
Cirit
Chapter 4
Missing NPC artwork:
Kalyth
Mercy
Filch
Landro in his elemental form
Potentially missing scene artwork:
Image referenced in the “An Important Detail” section (collapsed colossus)
Note: This asset may exist but is not easily locatable within the module
I am reporting these differences because Chapter 1 appears to include all of the NPC artwork.
As far as NPCs go the artwork all seems to be there.
We use what is provided by WotC to produce the content. This module was done quite some time ago. When I was making the module, I did go back to earlier modules and try to find missing assets as fill ins for some. So if they are available on DnD Beyond, those might be exclusive to that platform.
2025 MM, Scout Captain; Shortword and Longbow Damage.
The Captain has the ability to make *one* of its attacks with advantage and when the Captain hits with advantage he's supposed of do extra damage. The damage for the weapons is worded so it *always* does the extra damage.
IE for the Shortsword, "Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage." should be changed to something like: "Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage or 6 (1d6 + 3) Piercing damage plus 10 (3d6) Piercing damage if the attack was made with Advantage."
The Longbow has the exact same wording issue too.
Yep, rewording is the way to go. I'll get that fixed.
Very minor thing. In the 5E Monster Manual, the Ghost's Horrifying Visage was renamed to Horrific Visage, but the link description still has the old name.
SRD 5.2 Seems to be missing the base War Pick weapon (but it has all the templated ones). Base War Pick is in the Player's Handbook, but the SRD should have it as well.
Hi, I've found that the Outlands poster maps from the source book are missing from both the Planescape module and the online library version, though they are referenced in the text.
I'm not sure if this belongs here or the Effect error thread. Attached is an error log from the last update. I don't really know how to read it. But there's definitely a bug someplace.
There have been no errors until now.
The errors are being caused by extensions. Life Ledger and Jack of All Things. The recent patch I believe has subsumed some of the effects from those but you'd best hunt down the forum threads for the two extensions and report the errors there. It's possible that neither are being updated anymore since the authors haven't been around for a while.
Not sure where to report this documentation issue (and I know that's a work-in-progress).
https://fantasygroundsunity.atlassia...65473281/Image
function addLayer(dbnode/dbpath, layerid)
Attempts to delete the specified layer ID on the specified image value database node. Only scripts running on the session host can run this API.
Fixed.
Regards,
JPG
Three Moons Vault Map - Vecna Eve of Ruin 5e Adventure
1. I could not find the player map for this only the room numbered DM version (map 6.3 in Book links to DM map).
2. LOS is missing the door between Area V1 and Area V2. The adventure expects characters to interact with the door.
3. Area V2 the red light effect is cool but not aligned to the walls as expected.
Keep up the good work.
I don't have that module, so can't check.
For #1, current practice is for player and GM maps to be in the same image. Open up the layer dialog, you will find multiple layers, a player (base) layer that has the LOS and such player info. Then you will find a layer above that with it's visibility set to GM only. It will have the GM visible info, but will not be visible to the players.
Okay thanks for the hot tips. I normally replace the black and white maps with a colour version so perhaps that is why.
I checked and the room labels are on a different level.
The door between V1 and V2 is missing. I can see another post where the map is shown missing the door
All the best for gaming fun!
Attachment 67469
Missing door at blue circle
The red is seen by turning on the map lighting
Thanks
MotM; Berbalang Skills: Religion
Religion +5 s/b just Religion +5
1. The player map and the GM are the same. You would just hide the tags layer to remove the labels, but it's also a GM only layer. So the players shouldn't see it
2. Will be pushed with the next weekly update.
3. I'm not sure I understand about this one. I'm not seeing a red light being attached to that map. Especially in the V2 area.
Attachment 67502
Item "Lifestyle Expenses per day (Comfortable)" has the price listed as 1 GP same as (Modest) when it should be 2 GP Attachment 67508