Players Guide.
Cleric class record. Table for progression shows under levels: 1st, 2nd, rd, 4th, etc. rd should be 3rd.
Printable View
Players Guide.
Cleric class record. Table for progression shows under levels: 1st, 2nd, rd, 4th, etc. rd should be 3rd.
Players Guide.
Wizards class record. Says "Arcan Spell Slots By Circle" instead of "Arcane Spell Slots By Circle"
Players Guide.
Wizards spell casting record. The entire section on Learning Spells of 1st Circle or Higher is missing. If you didn't have the PDF or had played any other version of 5E before you'd think the only way to get spells in the spell book is to copy them. There's no text on gaining spells as you level.
I've sent all of the recent bug reports in individually, so they might be addressed accordingly.
Fixed in next update. Minx
Also don't forget to add to the Book ToV player's guide the "Nomadic Heritage" and "Slayer Heritage".
I've uploaded a new round of fixes tonight. Not sure when they will go live. Hopefully I have everything fixed with the exception of the Spell missing class connections in Player's Guide. This is not used in TOV. I'm waiting for KP to get back to me if they want me to spend the time to update this.
Minx
Monster Vault
Owl, Giant.
Ability scores are incorrect, they are all +0, they should be +1, +2, +1, -1, +1, +0
Languages are "Giant Owl, understands Common, Elvish, and", should be "Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them"
Bug report has been submitted! Thank you!
After a session 0 last night we ran into a few things. Not sure if these have been submitted yet.
* During character creation, after selecting a Background, when you get to the automated Talents selection the presented links to the talent descriptions do not work.
* At 1st level, if you select a class then add your stats, your adjusted max CON bonus to hit points is not applied (not sure if this is a bug, but it would be nice if it adjusted for 1st level).
* For a monk, there is no easy way to add an Unarmed Strike to Actions Tab --> Weapons (unless I'm missing something). I had to add a dagger, then manually change it. Would be nice if there was a better option.
* Under ITEMS, SHORTBOW appears to be missing. We had to copy a Shortbow +1 and edit it.
* Under ITEMS --> WEAPONS (button at the top), the COST column is only 5-characters (or less) in length and wraps the line making it difficult to read. Many of the columns for the ITEMS buttons are like this, needs cleanup.
Feature Request
* After choosing a lineage that has a sub-lineage (like kobold, smallfolk, syderean), it would be nice if the player was presented with a selection box to make that choice and added to the sheet.
We have another session 0 coming up, so might have more.
Thanks in advance,
WR
Sorry, one more ...
When adding spells to a character sheet, the DC of the spell is only adding 8 + proficiency bonus - it is not adding the ability modifier. I'm wondering if this is not tied to my previously mentioned adding a class before filling in your ability scores. Also, if you level would the DC auto-increase or is this something that needs to be manually done.
Sorry for the double post
The background Spy is missing a space between Covert and Polyglot. This causes Polyglot not to appear as a choice in the Character Wizard.
Attachment 63139
Okay, thank you
Missing a basic Shortbow in Items. I am editing it at present.
This is fixed, at least according to the newest version of the module I have downloaded.
Attachment 63231
Here's the scoop on the Conditions/Resiliences issue that has a lot of people frustrated. KP is working with SW to fix this issue. Once it is fixed the Monster Vault will be updated properly so the parser recognizes all of the text. Until then, please be patient.
@Minxdobby69,
We’re not aware of any changes scheduled on our end. From our understanding of next steps, the creatures need to be updated with individual resistances like they are in 5E.
Regards,
JPG
The Cleric's first-level proficiencies are that of the bard. Please fixAttachment 63493
For those of you that have found errors in Campaign Builder: Dungeons and Ruins stat blocks. This has now been fixed. There will not be a player version of the book made as KP has never used that method. You can easily make your own Player version by copying the needed records into a new campaign. Some of the TOV books were converted to FGU being updated so the immunities and resiliences could be entered correctly so give us developers a chance to fix things when you report them.
As for Caverns of the Spore Lord, I have notified KP of the problem as I did not do that conversion.
Minx
They may never have used that method before, but it's in the developer guidelines for fantasy grounds that player options get a separate module from GM options. If they haven't in the past, then that's an error. (and I'm not sure that's true; it may be that this is the first conversion that has GM and player options in the same book. But I'm not gonna go hunting through the entire library looking for examples, it's an error regardless).
Asking us to create and maintain a separate module every time this one gets an update is not a great solution (you have to make deep copies, reset the links, etc), nor would having the GM have to share the records individually, which is also error prone. Given how fantasy grounds modules are supposed to be created, that's kind of asking your customers to do the work for you and putting an unnecessary burden on them (I've done a couple of conversions for Smite Works; according to Smite Works' own docs, this is literally the wrong way to go, for a whole host of reasons).
At least make it player loadable by default so your customers don't have to use Mad Nomads module extension to change it's loadability. That's still not an ideal solution as there really is stuff in there some GM's would rather the players didn't have access to do at the table, but it's better than putting player options in something a player can never see. Like what is the point of that exactly?
Bug Report - Tales of the Valiant - Game Master's Guide - Broken links to Art Images
The Tales of the Valiant Game Master's Guide module has many links to art from the book in the ASSETS, BOOKS, IMAGES, and STORY windows that just present an empty window when selected.
Some of this issue had previously been reported by @drempel on December 19th, 2024, and is still present or has regressed in some subsequent update.
There are also a number of Weapons and Magic Items from the ITEMS window and VEHICLES window that do not have associated art displayed in the <Item>/'Pictures' tab, even though there is art for the items available in the ASSETS lists.
ITEMS:
Assassin's Crossbow
Blunderbuss
Codex of Balance
Daredevil Cloak
Arquebus ("Art - Dwarven Arquebus" in ASSETS)
Revolving Musket ("Art - Dwarven Revolving Musket" in ASSETS)
Finality's Scythe
Gaian Bag
Helm of Omnipathy
Mirror of Life Trapping
Pipes of Haunting
Shielding Shield
Staff of Banishment
Sword of World Cleaving
Werecutters' Axe
VEHICLES:
Kobold Crawler
Nautilus
Tandem Glider
A couple of the art images from the PDF and physical book are missing from the module:
1) The title page 1 of the physical book and PDF is not included in the BOOKS - TALES OF THE VALIANT GAME MASTER'S GUIDE window or the associated STORY window. Interestingly, the art image from that page is found in the ASSETS images list (as "Art - Elemental_Earth.webp"), but is not displayed anywhere else that I can find in the Fantasy Grounds version of this content.
2) The image of the Limited Edition Cover that is on the Table of Contents page 3 of the physical book and PDF does not appear to be included in the FGU version of this content.
When paging through the content of the BOOKS - TALES OF THE VALIANT GAME MASTER'S GUIDE window, It looks like all of the broken links listed below for the IMAGES window, when they appear in the BOOKS window as link text, do not have the art displayed with the link and just present an empty window when the link text is selected.
The same failure behavior is seen when looking at the associated STORY window content.
These links listed below in the IMAGES window just present an empty window when selected, but the associated art is present in the ASSETS lists for the Tales of the Valiant Game Master's Guide folder:
Art – Lich's Artifacts (Art is on page 173 of the PDF and physical book.)
Art - Sample Hazards – Wild Mists (Art for Wild Mist (should be singular, not plural) is on page 145 of the PDF and physical book.
Art – Adventurer Receiving Awards (Art is on page 19 of the PDF and physical book.)
Art – Adventurer Wizard (Art is on page 30 of the PDF and physical book.)
Art – Airship (Art is on page 183 of the PDF and physical book.)
Art – Assassin's Crossbow (Art is on page 166 of the PDF and physical book.)
Art – Astral Destroyer (Art is on page 263 of the PDF and physical book.)
Art – Attack from Above (Art is on page 25 of the PDF and physical book.)
Art – Attitude
Art – Avatar
Art – Blunderbuss
Art – Candle
Art – Cataloguing Book
Art – CHAP OPENER 1
Art – CHAP OPENER 2
Art – CHAP OPENER 3
Art – CHAP OPENER 4
Art – CHAP OPENER 5
Art – CHAP OPENER 6
Art – CHAP OPENER 7
Art – CHAP OPENER 8
Art – CHAP OPENER Intro
Art – Chases
Art – Civilization the Orator
Art – Codex Of Balance
Art – Couatl
Art – Creating Character Options
Art – Creating Magic Items
Art – Creating Spells
Art – Cup
Art – Dagon Statue
Art – Dangling Over Lava (found on page 61 of physical book)
Art – Daredevil Cloak
Art – Death Knight
Art – Diamond
Art – Dragon Blue Wyrmling
Art – Dragon Brass Wyrmling
Art – Dragon Red Ancient
Art – Dual Boss Template
Art – Dwarven Arquebus
Art – Dwarven revolving musket
Art – Elemental Earth
Art – Encounters At Sea
Art – Eris
Art – Finality's Scythe
Art – Gaian Bag
Art – Hag Ponytail
Art – Helm of Omnipathy
Art – Jar of Pickled Monster Eyeballs
Art – Naval Battles
Art – Pendulum Trap (Art is on page 146 of the PDF and physical book.)
Art – Reader
Art – Shielding Shield
Art – Staff of Banishment
Art – Sword of World Cleaving
Art – Troll
Art – Underwater Combat
Art – Vault into Battle
Art – Vehicle Kobold Crawler
Art – Vehicle Nautilus
Art – Vehicle Tandem Glider
Art – Wanderers Book
Art – Werecutters' Axe
Art – Wolf Winter
Art – Wyrmwhisper
Art – Zobeck Scout
Clockwork Crocodile has overdrive embedded in it's Construct Resilience entry (Game Masters's Guide)
It's CR and XP aren't set (so it shows up as a CR 0 when it isn't).
In the Player's Guide, Ranger Abilities, the window that opens to explain the ability Mystic Mark has its first paragraph replaced with the Explorer ability text.
Hi
Shortbow is missing from simple ranged weapons in the Tales of the Valiant: Players Guide (KPFGTOVPG). When searching for a shortbow, only magical ones are listed.
Attachment 65259
I believe everyting has been fixed once again.
Uploaded today as hotfixes:
missing shortbow in PG. I mistakenly read that as the +1 version was missing.
missing artwork in GMG: this was fixed a couple months ago. I don't know why the store files weren't updated. Regardless, I've double-checked and resubmitted the files.
Ranger Mystic Mark: confirmed changed in the mod file.
Game Masters Guide: None of the chapter opener art is in the book. Art is there as assets, but not in the book
Sample NPC Eris Spetz. Artwork isn't in book. There's an image link wrongfully embedded on the sentence "Wears a tool-filled...." and the image record it points too is also empty.
Many of the images records are empty, too many to list, but examples would be Art - Naval Battles, Art - Underwater Combat, etc.
Factions has a blank area you can click which brings up the blank Art - Naval Battles....which is weird, dunno if that is right or not...
Basically, there are a lot of errors; the art records and the book art needs to be gone over with a fine-tooth comb by the developer.
The missing image updates were pushed to the source system on September 2 and a patch pushed that day, as far as I can tell.
I just tested with the latest version specifically for Naval Battles; and it looks like the data is there. (see attachment)
If still seeing issues after a new Check for Updates; please try going to Library->Modules, right clicking on the TOV GMG module, and select the Revert Changes option.
If still seeing an issue after that, please try these steps:
* Go to FG launch screen.
* Click on folder button in upper left of launch screen.
* Go to vault subfolder
* Delete KPFGTOVGMG.dat file
* Return to FG launch screen.
* Run a new Check for Updates.
Regards,
JPG
Well, I still have the issues, even after reverting changes, loading it fresh in a new campaign, and deleting the KPFGTOVGMG.dat and checking for updates (I check for updates multiple times per week).
If this module has been fixed, and been sent out live, I'm not getting it for whatever reason. I can only guess that it's not been pushed out live, or there's a bug with the update service.
Attachment 65607Attachment 65608
I did another push of the module,Could you do another update and see if you get the same results?
Hi, the following monsters have not been included in the FGU module "Monster Vault 2":
Opossum
Skunk
Skunk, Giant
Honey Bee, Giant
War Pig
Arcane Grenadier
Hammberbill Goose
Hedgehog, Giant
Honey Bee, Swarm of Bees
Opossum, Giant
Feymount Raccoon
Nightwing
Scavenger
Axolotl, Giant
Merchant
Millipede, Giant
Cultist, Necrograft
Diviner
Wooly Hippopotamus
Wrestler
Huntmaster
Mage Knight
Tress Lizzard
Venture Priest
Merchant Captain
Monarch
Oliphaunt Warbeast
Thief Lord
High Mechanist
Bard Maestro
First Servant
Master Assassin
Coincidentally, I noticed that in the PDF Bookmarks (sidebar), Kobold Press mistakenly omitted these same monsters (bug). But all of these are in the book, not a typo in the book but PDF Bookmark with errors.
Please add the missing monsters. They don't appear in either the module book or the NPCs.