In 'The Apple of Her Eye", in several of the encounters the npcs are missing their attacks - The Inn, The Lady's Claim (changelings), The Lady's Heralds, Yosef.
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In 'The Apple of Her Eye", in several of the encounters the npcs are missing their attacks - The Inn, The Lady's Claim (changelings), The Lady's Heralds, Yosef.
Issue resolved.
Blizzard mage from occult philosophy is missing it's level 6 and level 9 non-magic talents
Hi malynym it looks liek there may be a discrepancy in our source material.
Still investigating.
The CTS Priest's level one magic talent pulls up a blank template:
Attachment 56453
Thanks malynym which book is that one from?
I think I've found a bug with the character sheet.
I get the following error in the console when double clicking the button to minimize the Effects box on the character sheet:
"[ERROR] Script execution error: [string "C:charsheet_main:effect_control"]:38: attempt to index field 'at_label' (a nil value)"
I have no extensions enabled.
Thanks RadioWiz
Ive found and fixed. This probably wont be updated in the live build until Tuesday.
I am getting the following error after the the latest update in Fantasy Grounds:
Attachment 56867
I get this error when loading an existing campaign, or when I create a new one. I don't have any extensions loaded.
The issue appears to be with the GM's Book, as that module claims it has no contents when loaded.
Hey radioWiz - Im really sorry - I can replicate the issue - there is a broken xml record in the data. I am reviewing right now and will update shortly but I dont think there is anyway I can get the updates live at this time of day.
No worries, just wanted to let you know.
Thanks for all you do!
Thanks for reporting - I hope you didnt have game tonight.
Wow. I managed to pull a favor and the update is pushed live now. Please rerun the updater.
Yes! Thank you so much!!
Hi @damned,
Since I'm translating a bit of everything (I own almost all of the Italian edition) I'll let you know what I found:
Core Rulebook Player >> Clockwork Ancestry
1. Tables section lack of link to tables Appearance and Background
2. I am not pretty sure cause I am translating to Italian so I have Italian Original Edition as starting point but it seems to me that Talents Failing Magic, Wind the Clock and Object Form are from Ghosts in Machines additional Module (but I could definitely be wrong and so I apologize in advance if that were the case)
Core Rulebook Player >> Orc Ancestry
1. Tables section lack of link to tables Personality
Ruleset >> Ancestry Window
1. It is resizable but control do not follow the width (which would be very convenient for single-line fields). I attach an Image.
Attachment 56889
By the way there are restricted word you use to parse automation/effect so I avoid to translate also them and loose the "effects"???
Thank you in advance and have a great day..
Thanks redba!
Ancestry shoudl not be horizontally resizable - I shall take that away from you! :bandit:
Will get back to you on the others.
Hello damned! Thanks for all the great work. We just played our first session in this ruleset and everything seemed to run smoothly, but when we tried to start our second encounter, none of our players seem able to perform automated attacks from their sheets. NPCs are able to attack just fine, but none of the PCs are. It worked fine earlier in the session. Here's the type of error we keep getting:
Attachment 56895
Our GM is not running any extensions apart from the base ruleset. Client's been updated as well.
​Edit: This has been solved!
Another round of things i noticed..
Core Rulebook Player >> Items >>
Animals and Animal Equipment Category - Items lack of Availability.
Clothing and Accessories - Items lack of Availability.
Food and Accommodations - Items lack of Availability.
Incantations - Items lack of Availability.
Potions - Items lack of Availability.
Tools - Items lack of Availability.
Personal Gear - Items lack of Availability.
Personal Gear >> Oil, flask >> Missing description in text field
Personal Gear >> Torch >> Missing description in text field
Personal Gear >> Deck of Cards >> This entry is a wrong duplicate of entry called "Cards, Deck" cause Cost is 2 bits insted the correct one is 3 bits as per "Cards, Deck" entry.
Heavy Melee Weapons >> Greataxe >> Missing description in text field (Requires Strength 13+.).
Ranged Weapons - All items lack of Uses Ammo Cheked.
Ranged Weapons - Even if the object is locked it is possible to check and uncheck the box Uses Ammo (only this one I checked all others).
Shield >> Small Shield >> Missing description in text field (Requires Strength 9+.).
Swift Melee Weapons >> Missing description in text field (Requires Strength or Agility 11 or higher).
Swift Melee Weapons >> Scourge item is missing.
Tools >> Disguise Kit >> Missing description in text field.
Tools >> Healer's Kit >> Missing description in text field.
redba, thank you so much for finding these mistakes. We processed a lot of data, and we did the best we could, but in the end there are mistakes. We really appreciate your help finding them.
Clockwork Ancestry: Tables section lack of link to tables Appearance and Background
Fixed
Clockwork Ancestry: ...that Talents Failing Magic, Wind the Clock and Object Form are from Ghosts in Machines additional Module ...
See the 2015 errata: "Clockwork, page 15 We brought the revision of the clockwork forward from the Ghosts in Machines supplement. The new text is as follows: ..."
Orc Ancestry: Tables section lack of link to tables Personality
Fixed
Many Items lack of Availability.
Fixed
Personal Gear >> Oil, flask >> Missing description in text field
fixed
Personal Gear >> Torch >> Missing description in text field
Fixed
Personal Gear >> Deck of Cards >> This entry is a wrong duplicate of entry called "Cards, Deck" cause Cost is 2 bits insted the correct one is 3 bits as per "Cards, Deck" entry.
Fixed
Heavy Melee Weapons >> Greataxe >> Missing description in text field (Requires Strength 13+.).
Fixed
Ranged Weapons - All items lack of Uses Ammo Cheked.
Fixed
Shield >> Small Shield >> Missing description in text field (Requires Strength 9+.).
Fixed
Swift Melee Weapons >> Missing description in text field (Requires Strength or Agility 11 or higher).
Fixed
Swift Melee Weapons >> Scourge item is missing.
Fixed
Tools >> Disguise Kit >> Missing description in text field.
Fixed
Tools >> Healer's Kit >> Missing description in text field.
Fixed
Hi Damon sorry the session got messed up.
As we add support for more automation over time it often requires updates to the data.
We just realised recently that items in Parcels didnt update when we updated the master Items list
What was happening here is that there was no minstrength value in the armour in the parcel scored from the slavers
We will have to dice back into all (30+) adventures and rebuild the parcels to make sure.
If it happens again in the meantime - open the equipped Armour and add a minstrength of 0 if it is missing.
Hi @spoofer, I know the tons of data you and all oher Module Developer manage for every release and I have no word to thank you all for your effort.. I try to do my best to help and without any rush!!! But you are very very fast..
By the way thank you for your suggest to check the errata (unfortunately having everything in Italian I can't think of buying everything again in English and therefore I'm "behind" with the updates.. so sorry for the lost time for this reason..)..
Since I'm translating a lot of materials (so in the next month check a lot of FGU modules), let me know how you prefer me to point out any further "oversights"..
Thank you guys to all of you for this beautiful ruleset and for your work..
Ok guys.. another block of notes for you..
Oversight
Core Rulebook Player >> Parcels >> Wealthy Starting Items >> No currency list and Small Shield Qty. is set to Zero
Core Rulebook Player >> Effects >> It seems Surprised is missing.
Core Rulebook Player >> Path >> Fighter >> In languages & Profession box there is a part of text to remove (/# You gain Fight with Anything and one Fighter Talent of your choice.) cause is related to Talent choice.
Core Rulebook Player >> Path >> Thief >> In languages & Profession box there is a part of text to remove (/# You gain Quick Reflexes and two Thievery Talents of your choice.) cause is related to Talent choice.
Core Rulebook Player >> Path >> Thief >> Scale Walls Talent is missing in Talents and also in Expert Path.
Core Rulebook Player >> Path >> Oracle >> Magic (Oracle 6) > Text is a mix of this Talent and also Commune with the Gods.
Core Rulebook Player >> Path >> Oracle >> Commune with the Gods Talent is missing.
Suggestion
Core Rulebook Player >> Effects >> Due to you create Frightened (updated version) as per "source in sight" maybe it should be implemented also the "source not in sight" as well. (suggestion)
Bug
Ancestrie Window >> Expert Talents box is editable although locked.
Path Window >> Tables box is editable although locked.
Please, as always, consider that my notes are intended solely to assist your enormous work and are in no way intended to detract from the enormous amount of time and resources dedicated for creating ruleset/modules for us as GMs/Players.
Thank you guys..
Your notes/reports are much appreciated
@redba
Yes, very much. They way you are reporting works fine. Please continue.
Core Rulebook Player >> Parcels >> Wealthy Starting Items >> No currency list
Do you mean this? "At the start of the adventure, make an Intellect challenge roll. On a success, you save up 1d6 ss."
Core Rulebook Player >> Parcels >> Wealthy Starting Items >> Small Shield Qty. is set to Zero
It looks correct in my version.
Core Rulebook Player >> Effects >> It seems Surprised is missing.
Fixed.
Core Rulebook Player >> Path >> Fighter >> In languages & Profession box there is a part of text to remove (/# You gain Fight with Anything and one Fighter Talent of your choice.) cause is related to Talent choice.
Fixed.
Core Rulebook Player >> Path >> Thief >> In languages & Profession box there is a part of text to remove (/# You gain Quick Reflexes and two Thievery Talents of your choice.) cause is related to Talent choice.
Fixed.
Core Rulebook Player >> Path >> Thief >> Scale Walls Talent is missing in Talents and also in Expert Path.
Fixed.
Core Rulebook Player >> Path >> Oracle >> Magic (Oracle 6) > Text is a mix of this Talent and also Commune with the Gods.
Fixed.
Core Rulebook Player >> Path >> Oracle >> Commune with the Gods Talent is missing.
Fixed.
Suggestion
Core Rulebook Player >> Effects >> Due to you create Frightened (updated version) as per "source in sight" maybe it should be implemented also the "source not in sight" as well. (suggestion)
Added.
Bug
Ancestrie Window >> Expert Talents box is editable although locked.
Path Window >> Tables box is editable although locked.
I passed these on to Damned
I'm messing with effects. The Defense box doesn't seem to do anything. Am I missing something.
Also, is the "Uses Ammo" affect anything or is it just information on ranged weapons?
@damned >> ok I try to check again as soon as I will come back to home.. (for Path Window)
@spoofer >> I check again what remains (forst two bugs)
For both maybe it's my mistake and I'll update you as soon as possible.. thank youuuuuu
@spoofer >>
Core Rulebook Player >> Parcels >> Wealthy Starting Items >> Check attached image.
Attachment 56961
Core Rulebook Player >> Parcels >> Wealthy Starting Items >> Small Shield Qty. is set to Zero
Sorry probably is my fault..
@damned I tried again and now it seems all is ok so sorry for the second issue that probably is my fault..
PS: thank you @damned for suggest to use Greenshot is an amazing tools to use..
Thank you!!!
Oh, that is an interesting bug! It must be missing xml code in the parcel definition. I will fix it. Thanks for spotting that one!
Tuesday Patch should be live now.
Fixed.
Any luck with how the Defense effect works. If I'm doing something wrong I'd like to adjust.
I am still investigating this one cd8man
@spoofer these are for you.. all of it are related to Master Path entries..
Core Rulebook Player >> Apocalyptist >> Hasten the Apocalypse is missing in Talents and also in the Master Path. Check the Magic (Apocalyptist 10) Talents where I found a mix of both text.
Core Rulebook Player >> Woodwose >> Power of Nature is missing in Talents and also in the Master Path.
Core Rulebook Player >> Gladiator >> Dirty Talent should be Win at Any Cost (as per partial text description).
Core Rulebook Player >> Gladiator >> Dirty Fighting is correct but lack of part of text you can find in the wrong Dirty Talent.
Core Rulebook Player >> Necromancer >> Inured to Death is missing in Talents and also in the Master Path.
Core Rulebook Player >> Necromancer >> Text of Inured to Death is inside Magic (Necromancer 7) body text.
Core Rulebook Player >> Stormbringer >> Ride The Lighting (7) is missing in Talents and also in the Master Path.
Core Rulebook Player >> Stormbringer >> Text of Ride The Lighting is inside Magic (Stormbringer 7) body text.
Core Rulebook Player >> Stormbringer >> Powered by Storm (10) is missing in Talents and also in the Master Path.
Core Rulebook Player >> Stormbringer >> Text of Powered by Storm is inside Magic (Stormbringer 10) body text.
Core Rulebook Player >> Spells >> Conjuration >> Conjure Feast >> Duration >> First letter is a I but it should be a 1.
Core Rulebook Player >> Spells >> Transformation >> Speed Healing spell is missing
Core Rulebook Player >> Spells >> Transformation >> Metallicus spell is missing
@damned I think this instead is for you.. check locked record button and close window button..
Attachment 57007
Have a great day!!! And by the way I finished to work on Core Rulebook Player so now start with Core Rulebook Game Master..
redba, thank you so much.
Apocalyptist >> Hasten the Apocalypse is missing in Talents and also in the Master Path. Check the Magic (Apocalyptist 10) Talents where I found a mix of both text.
Fixed
Woodwose >> Power of Nature is missing in Talents and also in the Master Path.
Fixed
Gladiator >> Dirty Talent should be Win at Any Cost (as per partial text description).
Fixed
Gladiator >> Dirty Fighting is correct but lack of part of text you can find in the wrong Dirty Talent.
Fixed
Necromancer >> Inured to Death is missing in Talents and also in the Master Path.
Fixed
Necromancer >> Text of Inured to Death is inside Magic (Necromancer 7) body text.
Fixed
Stormbringer >> Ride The Lighting (7) is missing in Talents and also in the Master Path.
Fixed
Stormbringer >> Text of Ride The Lighting is inside Magic (Stormbringer 7) body text.
Fixed
Stormbringer >> Powered by Storm (10) is missing in Talents and also in the Master Path.
Fixed
Stormbringer >> Text of Powered by Storm is inside Magic (Stormbringer 10) body text.
Fixed
Spells >> Conjuration >> Conjure Feast >> Duration >> First letter is a I but it should be a 1.
Fixed
Spells >> Transformation >> Speed Healing spell is missing.
Fixed
Spells >> Transformation >> Metallicus spell is missing.
Fixed
Ok guys another block of things I noticed..
IMPORTANT: please consider is absolutely possible that I made error to notice you some thing due to I don't know how the content is updated (there are a lot of pubblications that impact on core manuals) so please be patience with me..
By the way is a huge work to do this thing but is a gift for you that made a huge effort/work to bring SotDL on FGU.. so is a great pleasure help you..
Oversight
Core Rulebook GM >> NPC >> Barrow Wight > As per Errata Corruption is 2 and not 6
Core Rulebook GM >> NPC >> Barrow Wight > in the Immune field a comma is doubled
Core Rulebook GM >> NPC >> Barghest > As per Errata Corruption is 0 and not 7
Core Rulebook GM >> NPC >> Killing Mist > As per Errata Corruption is 0 and not 3
Core Rulebook GM >> NPC >> Animated Corpse > As per Errata Corruption is 0 and not 7
Core Rulebook GM >> NPC >> Living Tar > Defensive Trait > Mixed text for Immutable Form and Corrosive Body (only formatting)
Core Rulebook GM >> NPC >> Living Tar > Other Traits > Division Trais is splitted and there is a "The" entry but is part of Division text (only formatting)
Core Rulebook GM >> NPC >> Ghastly Chorus > As per Errata Corruption is 0 and not 6
Core Rulebook GM >> NPC >> Medium Construct > Description Tab > Text need to be formatting
Core Rulebook GM >> NPC >> All Demons > As per Errata Corruption is 0 for all entries
Core Rulebook GM >> NPC >> Phantom > As per Errata Corruption is 1 and not 5
Core Rulebook GM >> NPC >> Minotaur > Special Attacks > Lack of Sweeping Horns description
Core Rulebook GM >> NPC >> Fury > As per Errata Corruption is 4 and not 7
Core Rulebook GM >> NPC >> Water Genie > Immune > Double comma
Core Rulebook GM >> NPC >> Water Genie > Defensive Trait > Mixed text Immutable Form and Watery Form traits (only formatting)
Core Rulebook GM >> NPC >> Water Genie > Other Traits > I find Water Congeniality but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Water Genie > Attack Options > Fist > Lack of following text "the genie makes the attack roll with 2 boons if the target is in or in contact with a liquid."
Core Rulebook GM >> NPC >> Flame Genie > Immune > Double comma
Core Rulebook GM >> NPC >> Flame Genie > Other Traits > I find Fire Congeniality but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Flame Genie > Attack Options > Fiery Touch > Lack of following text "the genie makes the attack roll with 2 boons if the target is on fire or in a fire-filled area."
Core Rulebook GM >> NPC >> Wind Genie > Defensive Trait > Mixed text Immutable Form and Resilience traits (only formatting)
Core Rulebook GM >> NPC >> Wind Genie > Other Traits > I find Air Congeniality but it could be Deafening Winds (I can't find any errata for this)
Core Rulebook GM >> NPC >> Earth Genie > Other Traits > I find Earth Congeniality but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Earth Genie > Other Traits > I find Object Destruction but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Flame Genie > Attack Options > Fist > After "Fist (melee) +10 (6d6" lack of ", or 36 to an object); the genie makes the attack roll with 1 boon if the target is contact with earth, sand, or stone."
Core Rulebook GM >> NPC >> Ghoul > As per Errata Corruption is 4 and not 0
Core Rulebook GM >> NPC >> Giant > Other Traits > Crushing Footfalls trait text is a mix (with missing part of Giantfall) of Crushing Footfalls and Giantfall.
Suggestion
Core Rulebook GM >> NPC >> Warg > On Attack Options field are mentioned two spear attack (ranged/melee) but there is only one entry in Attack Rolls (the ranged ones) so it could be correct add also the attack melee option.
NPC >> It could be very useful to order Attack Rolls & Effects by attack name.
NPC >> It could be very useful to use the tooltip with "weapon name text" to change in name of attack (due to the width windows limit of size that often cut the attack name).
Weird Thing
I found a lot of ranged attack with not range settled in the attack window (attached Halfling example)
Attachment 57096
By the way if I try to change the "range" with a click on the cycler I get following console error
Attachment 57097
Now is up to you guys.. no rush and thanks again for your continued work and patience..
Hi redba I can confirm the Attacks/Range issue. We will work out what the right fix is.
I love Errata!
Order would be useful (at least it would be consistent) Im really not sure why its not working... Ill fix.