I just created a new campaign to give it a test. Still no NPC records. The Story entries have no links either.
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I just created a new campaign to give it a test. Still no NPC records. The Story entries have no links either.
I did another push of the product, please let me know if this changed anything.
Well, I have it now. I may have been there before but now I have both the Core Rulebook and the separate adventure 'The Rescue at Xerxes' loaded. I can't 100% say that I had The Rescue at Xerxes to load previously.
The confusion stems from the Story being in both the Core Rulebook and in the separate adventure. I was running the Story out of the Core Rulebook which did not contain the NPCs. Image below for clarification:
Attachment 56996
Ah, that might be on me then and not removing the adventure from the core rulebook when I went to create the separate module. I'll look it over and adjust the core rulebook to eliminate the confusion.
When using the character creation wizard, Training offers a choice between One +2, Two +1 and Three +1, while the rulebook states One +2 and One +1, or Three+1. I believe this is a bug.
The wiki is the best place for information on the ruleset.
https://fantasygroundsunity.atlassia...vanced+Effects
It would need to be added to the actor as an effect which can be done directly or setting up custom effects from the tools effects button. Once applied it will increase/decrease every action's difficulty by that number.
The documentation at the link isn't as helpful as I'd like.
My scenario is to increase the difficulty of some default ship rolls, such as "Scan for Weakness".
If I want to increase the difficulty from a 1 to a 2, would that be DIFFICULTY: 1, DIFFICULTY: +1, DIFFICULTY: 2?
Then does the effect go onto the person performing the task, the ship doing the scan, or the ship being scanned?
The difficulty would go on the actor performing the roll. The DIFFICULTY effect adjusts the difficulty from either the action being performed, if it has a set difficulty, or takes in the difficulty set on the desktop.
We got all five of our characters made tonight. Got our ships added to the Party Sheet. Went back to view character sheets prior to starting and noticed everyone's Disciplines had been reset to 0. It won't let any of us edit this to set them back to what they were supposed to be. Is there a way to fix this or do we have to start over (and will it happen again)?
Well, I guess a couple of the characters have one or two in a Discipline or two, so they aren't all at 0, just most of them.
(Note that some were made with the Creator and some were entered manually if this matters).
I recreated one of the characters in a different campaign. I used the character creator. As soon as I finished, the same thing happened.
Attachment 57711 Here's a pic. Note the Discipline. None of us can change them. The Command and Security should both be 4. Don't remember the lower ones.
This screenshot is from when I recreated the character from a freshly created campaign (with all modules loaded)
I had an update right before I noticed this issue.
I am able to verify and investigating. The template for that control was changed to work with the new FG update that just released.
My ever-loving and faithful players contacted me with the message, "So, what did you break?". So trusting... lol
Nothing you did as I can see it with other controls that use that functionality. We'll get an update out when we are able to nail down the issue.
Can I work on my Campaign (add npcs, ships, and such), or should I wait to see if I need to remake the whole campaign?
I pushed a hotfix for the issue. Should be available now. Please update and see if it's resolved on your end.
Hi just did update... now the campaign won't load at all... from the console log:
[6/14/2023 9:16:43 PM] [ERROR] Error loading ruleset XML file. [Star Trek Adventures 2d20] [campaign/record_char_main.xml]: The 'sheetdata' start tag on line 279 position 4 does not match the end tag of 'hn'. Line 282, position 6.
Hope this helps...
Thanks for the report. I'll have a look.
Was a typo on my part. Pushed a new hotfix to address it.
Installed the latest updates, I can now load my Campaign, and the "Disciplines" problem has gone away...
Thanks for the quick action on this! :)
Sorry, was sick all day. I'll have a look at all of mine now
OK. Stats are back, but incorrect (one of them shows a 10 in Command). I can change them as gm now. So, let me fix them and play around a bit.
Seems to be ok. tyvm :)
I'll know more when they players log in to tear things up.
Came across another bug:
[6/15/2023 2:19:10 PM] [ERROR] Script execution error: [string "C:ps_bridge:list_iedit"]:23: attempt to call field 'update' (a nil value)
This is triggered when hitting the "Edit List" button on the Party Sheet - Bridge Tab ...
Not particularly critical, but thought y'all would like to know... :)
Good catch. Completely forgot. I get "Campaign Saved (0 seconds)" several times with that one too.
Pushed another hotfix for the bridge issue.
Attachment 57765
Ship-to-ship combat:I get the above error when clicking on the Crew die of the enemy ship (Romulan Warbird).
sorry, though I found another bug... my moronic mistake.
I'm not able to replicate with the steps you provided. Did you do anything else to have that error be produced?
Have noticed that when using the character builder in Star Trek Adventures when you select "Isolated Colony" instead of giving the options for Engineering, Science and Medicine (as stated in the text), it instead gives the options for Command, Engineering and Science. I posted an image of the error in the Fantasy Grounds Academy, see link below.
https://cdn.discordapp.com/attachmen...5751/image.png
This seems to happen for every ship I try it on.
I bring up a random ship and scroll down to Crew. When I click on the die (by the little crew icon), it gives me the above error.
I have Core and Alpha Quadrant loaded. These are stock ships, nothing I've created myself. It seems to happen for every ship I pull up. Is that die not supposed to be used? I thought it was for Crew actions that weren't covered by anything else on the sheet.
Pushed a hotfix for the issue reported.
Fixed! tyvm.
Off to work on my Conan game for tomorrow.
Btw, this probably isn't a bug, but I usually log in another instance (via localhost) to play certain NPCs (they have mostly full character sheets). However, after the most recent patch (not hotfix) I can no longer do this. When I try to join, it either tries to connect forever, or I get the license key conflict. Did something change?
I did a quick search of the thread and didn't see anything, so hopefully I'm not repeating something that's already been reported.
When attempting to create a ship entry by right clicking on the party sheet and creating item, I find that several of the fields are locked and cannot be changed. I am able to hit the edit button and adjust Systems, but nothing happens when I hit the up or down button for departments. I suspect this might be a display bug, because I can create a new ship entry and if I click up/down on the Departments BEFORE applying a Ship Profile I still won't see the values change, but when I apply the profile suddenly the values reflect any changes I made.
For example, I create a new ship and start with a 0 in engineering. If I apply 'Crisis and Emergency Response' the Engineering value should change to 1. I can click up/down and the value never changes away from one, however if I create a new ship and have a 0 for Engineering, click up 6 times on it, then apply Crisis and Emergency Response, the value for Engineering with be 7.
I did just discover that you can however hold CTRL and scroll the mouse wheel while hovering over these fields to alter their values. This works for the mechanics, but you see a little +whatever number you changed it to vs the base being altered. Obviously the up/down buttons not working is an issue, but the +3 bubble isn't perfect. In my case I was attempting to build a ship using the Utopia Planitia rules which are not in FG just yet - the Depts and shield values were incorrect because it was using the old values, but when I attempted to correct them the only way I can get the right value is to make it look boosted.
Beyond the Department buttons, Power, Crew Support, Shields, and Resistance cannot be set - only given a bonus like the Departments. Same issue I mentioned above, the Utopia Planitia rules indicate my ship should have 12 shields, but when I built it with the rules currently in FG it only had 10 and the only way to increase them adds the little +2 bonus box. It works, but isn't optimal.
I'm noticing this too, I think. I thought maybe there were some in-game rules I was breaking and simply didn't know. I can create an NPC ship from the Ships tab, but when I do it from the party sheet, it's... wonky. I can change some things, but not others. Most of my problems seem to come after selecting the Class. Does the Class lock the Departments into certain ranges?
As an example: I couldn't create the USS Lexington. After choosing the Constellation class, I couldn't get Conn to go down to one. Two was the minimum. Is that a bug? I'm still learning about ships and the associated rules. The Lexington has a Conn of 1 in its description.
Pushed a hotfix and should be available if you run the updater.