Hello
You are most welcome :-)
Another question regarding one of your extensions if you don't mind; it would appear that the Mantle of Transcendence image swap function isn't working. I tested it in a campaign without any other extensions.
Attachment 67391
Hello
Did you add that image to your token folder?
And can you send me that image?
Contact me here, it would be faster: https://discord.gg/rGev9D38
Posting it in this thread for posterity; it seems to have been fixed with an update seperate from this extension, though not sure if it was Fantasy Grounds itself or another extension. Thank you again.
The only major issue I am trying to work out -- is how to have this extension (Spell Casting Automation - 5e ruleset) enabled *AND* how to have the targeting options in the Combat Tracker. As a DM, I often need to help some of my players with targeting so it's very handy to do from the combat tracker. But when I have this extension enabled, I lose those options in the combat tracker. In the attached screenshot, please forgive my crude recreation of the targeting things missing when I have this enabled:
Attachment 67453
Any help would be appreciated.
You mean this?
Attachment 67456
Nope, the FGU 5E Helper works fine, it's when I add the Spellcaster Automation extension that I lose my targeting icons in the CT....I am sure it's conflicting with something else then but I guess I will do without it as it was one of those "nice-to-have" things for my players. (most of which are spellcasters)
Hello,
This is a lot, but these are all the extensions I currently run, and I still have access to targeting. If you are using an extension that I am not using, you may want to try turning that one off first to see if targeting comes back.
ArcaneWard, FG-Aura-Effect, BetterCombatEffectsGold, Bye Bye Faction Underlays, Carrier, CharSheetDiceTower, Chat Aesthetics Configurator, ClearDead, FG-ClockAdjuster-main, CloseWindows, corerpg-combat-highlighter, Effects Alpha Ordering, DeathIndicatorEx, EnhancedCharsheet, EquippedEffects, Fireside DDT, GenericActions, GenericActionsLayer, GoBigOrGoGnome, Indicators, InitiativeNanny, FG-CoreRPG-Inventory-Identified, JackOfAllThings, MapParcel, 5eModifiers, Feature M's Shops 5E Coinage fix v1.01, Pets, PlayerAgency, PointsOfInterest, RequestedRolls, ResistanceIsFutile, Shops, Theogeek-Nat20, Turbo, 470730ZWhisperFGU, Theme_2024_Dark, Fireside DDT - Bigger, 5E - Expanded NPCs, 5E Next Level XP Automation, 5EScribe, 5e Undo, 5eUntargetOnDeath, B9_CommonCore, Fantasy_Grounds_Spell_Domain_extension, B9_SpellTokens, Item DM Private Notes, MNM Buy and Sell Items, MNM Coin Manager, MNM Coin Manager Upgrade, MNM Core, MNM Module UI, MNM Rest Manager, random-spellbooks-0_2, WOB_BlessedHealer.2.0.0, WOB_DamageInterceptor_Test1, WOB_Enhanced Effect_2025, WOB_Inventory_Actions.3.0.0, JackOfAllThings_no_merge_warnings, WOB_Life Drain_2025.1.0.0, WOB_MantleOfTranscendence_2025.1.0.0, WOB_NowYouSeeMeNowYouDont_2025.1.0.0, WOB_Player Awards.2.0.0, WOB_Reaction_2025.1.0.0, WOB_RelentlessEndurance_2025.1.0.0, WOB_savage_attacker_2025.4.0.1, WOB_UndeadFortitude, WOB_Universal_Reroll_2025, WOB_MirrorImage_2025.1.0.0, WOB_FGU_Helper_2025.4.0.0, WOB_Private_Message_Window_2025.1.13, WOB_SpellCasting_Automation_2025.4.3, and WOB_Weapon_Mastery_2025.1.1.0.
Warren
So, here is my list, in alphabetical order. I put yours in alphabetical order as well, then I had ChatGPT tell me what *I* had that you didn't and visa versa.
Attachment 67462 (yours)
Attachment 67463 (mine)
Attachment 67464
And since I use ChatGPT to help me prep, I call it "The Void" and is my co-DM, and after the comparisons (and not knowing which list was mine), this was their final comment after comparison LOL (sorry, thought it was funny and had to include it)
Warren in looking between the two -- anything jump out at you? Thank you for your time.Quote:
# My blunt DM verdict
### LIST 2 feels like:
“Let’s improve gameplay, immersion, QoL, and let the players do weird tavern ****.”
### LIST 1 feels like:
“I want automation, combat control, and enough WOB scripts to frighten God.”
Honestly? LIST 1 looks like a DM who drinks black coffee and mutters “the extension will handle it.”
LIST 2 looks like a DM who says “yes, there is a turtle race minigame.”
Both are beautiful.
---
If you’d like, I can also do:
## “Which list is objectively better for your campaign?”
or
## “Which extensions from both lists should be merged into the Ultimate Void Loadout™”
…and that one would be spicy.
After working with Smackdaddy, we found out it was another ext causing the issue.
I've reported the issue to that ext author.
Thank you so much MrDDT!!!!!
Hello there.
I'm trying the 5e Helper extension out, and it looks like there's an issue with the inspiration auto-reroll mechanic.
In the tutorial campaign with no other extensions loaded, while the character sheet is claimed by a player, (myself on another window)
When I roll an attack, and then use an inspiration, both the DM and the player re-roll the attack, making two separate rolls for one inspiration use.
Hello
See my video test.
Video -> https://www.youtube.com/watch?v=Fw2_JoPUSyI
It is working as it should from my tables.
Warren
Hmm... Looking at how Debug mode mentions Host Owner and User names, I suspect it wouldn't be an issue during an actual game, as the host and the player will have different names... Or maybe IPs... But I don't know that that's the issue. It looks like you're using two devices, which might be it?
The exact process I was using was to open two instances of FG at once on the same desktop, have one host the campaign over LAN, and the other join through Localhost. After that, any character claimed by the second instance will roll twice if either the DM or the player use an inspiration.
(Another oddity with this, the last rolls are actually saved separately. If the DM makes a Strength Check, and the player makes a Dex Save, the inspiration will roll both of those. I assume that's intended, but still might be a clue.)
Attachment 67471
And, just in case the debug data could help, here's what it prints out.Attachment 67472
Exactly the same if the DM or the Player clicks the inspiration button.
It seems like it's just a niche edge case from your video, though. I'll be able to double check that everything works as intended in an actual game on Saturday, and I'll let you know if it actually causes trouble.
Thanks for looking into it, though!
Hello! Having some difficulty with WOB: Spellcasting Automation extension. The forum link from The Forge sends me here.
I really love this extension - but last week and this week when I was testing, there seems to be a problem.
Whenever damage dice are rolled for a cantrip, the extension doubles the number of dice that are supposed to be rolled, i.e. Vicious Mockery from our Bard should be 2d6, but it rolls 4d6. This happens for all cantrips across all characters.
Leveled spell damage works fine.
I have a lot of extensions going, but this problem resolves when WOB: Spellcasting extension is disabled.
Thanks
The inspiration issue I was seeing didn't show up in an actual game, so most likely just a really weird edge case with how I was using it.
Very nice work, my players loved the extension, and really appreciate the warnings.
Is it possible to get 5.5e shillelagh working with spell casting helper? It goes up a dice damage from d8 to d10 for example at lvl5.
Am I missing something? I just added the 5E Helper extension, love it, but I've had to disable the CT Effects Pop-Out.
1) It appears that in order to see any effects, I need to click on the show-effects button. That's expected.
2) With PC-A's effects show, he passes turn to PC-B, and I need to click the button to see her effects. To be able to see everyone's effects I eventually have all of the effects buttons clicked on.
3) Round ends, and PC-A is up again. But I don't see his effects, I see PC-Z's effects. I need to click A's button again to see his effects. And his effects stay up and I don't see PC-B's effects until I click her button.
To be clear, I let all the effects windows pile up on top of each other. I normally use "piles" of windows to conserve desktop vision space. I might end up with one pile for PCs and one pile for NPCs, but I don't want to have more than that.
What I need for this to be useful to me is to have the (if open) effects popup for the character whose turn it becomes automatically move to the front. I then don't have to click the effects button each time someone passes turn.
If it's PC-A's turn, and I want to see PC-C's effects, I have no problem clicking on the button then. It's just on the natural progression of turns that I want to be able to see which effects are coming into play.
Does something along those lines already exist and I've missed it? Or is this a new request?
Possible PoV insight: I am a relatively new GM, and I play low-level 5E games, so 1) I don't have the skill to remember each character's effects from turn to turn, and 2) they generally have few enough effects that I don't mind them showing in the CT itself. Clean would be better, but not at the expense of having to click on them each and every time.
Thanks in advance.
I requested this feature personally from Warren because often times I rarely look at effects and I wanted a cleaner CT. Mostly also during games where there is sometimes 20+ effects per creature.
So what this allows me to do is have no effects listed in the CT and if I want to see someone's effects, I click the pop out button and then once I'm done I close it.
I do think your system would be useful to have a cleaner CT while still able to see active users (creatures turn) effects only.
It sounds like you need to see effects much more often than I do, so you might want to disable this feature and allow the effects to be displayed in the CT.
Hello
Hey! That behavior is expected with the extension.
The extension automatically scales cantrip dice based on the character’s level. So for a cantrip like Vicious Mockery, you should leave the action at the base damage (ex: 1d6) and do not manually increase it on the Actions tab.
If you change it to 2d6 when you hit Tier 2, the extension still applies the Tier scaling again, so it becomes 4d6 (and then 6d6, 8d6, etc.).
Fix: set the cantrip back to its base dice only, and let the extension handle the scaling.
:-)
I am not sure what's going wrong (FGU helper or Spell Automation?), but I am using a Player Character, setting up a cone to encompass two enemies
Attachment 67640
and when I right click to Target all, I get the following in chat and no targeting takes place.
Attachment 67641
Same thing happens for any icon I choose (AOE Circle/Sphere, Square/Cube, etc.)
The WOB: Undead Fortitude forge item has been retired.
Similar behavior has been included in the core 5E ruleset.
Regards,
JPG
Hello,
With the WOB: Spellcaster extension, I noticed that it overwrites the add power buttons on the character sheet. Has this bug been reported before?
Hi,
A question about WOB: Damage Interceptor
I'm using the version "Absorb-pool style defense", like DP0: 10. When all 10 points are expended, there is any or option to automaticaly remove the effect from the character?
because i'm using a aura visual effect for force field, when the pool of points is over, the effect persists because the effect is not deleted from effect or end.
I'm already using a time limit for effect, but mostly, the effect ends before the time.
Note, DMGWARD effect tag does this (absorbs all damage or specific damage), and then gets removed at zero.
Regards,
JPG
I didn't knew! I will try, thx!
Reading the manual I didn't understant the DMGWARD.