Yeah easy fix. Ill update this momentarily.
Attachment 51451
All fixed. It will adjust the roll not the chance. To adjust the chance you add the mod box on the character sheet. Like boots of climbing etc.
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Yeah easy fix. Ill update this momentarily.
Attachment 51451
All fixed. It will adjust the roll not the chance. To adjust the chance you add the mod box on the character sheet. Like boots of climbing etc.
I made sure to summarize the report in the post title and in the first line with the TL;DR. I'm afraid that's as close to "caveman version" as I can get.
I don't mean to be a pain in the backside here. This is what I do for a living: test software and write reports providing sufficient evidence so that our developers can use that to isolate and identify the problem. I don't know how to effectively communicate evidence in the way that you're needing.
Your not a pain. Good feedback. I'm the caveman not you. More than ten words I get dizzy.
I will keep trying to pare it down to the minimum. My head starts to melt-down a bit when I go beyond a certain point because every little detail is part of the context. Details will be the death of me one day.
HI all, Today i got a problem that never happen before. It seems that universal loader extenction doesn't work anymore with ose ruleset
That is an extension issue but what are you trying to load what ruleset? Hit Damned up on his extension thread.
I'll give him a call. I was trying for play some old classic adventures of 2e ruleset with ose
Any 2e adventure should open in OSE without the extension
yes it is true, but i was thinking of convert some 5e edition also. Maybe it is a problem with latest update of module
Report: Referees Tome reference manual, the "Expert Adventures" under NPC Encounters - Adventuring Parties is formatted as normal text and not a title.
Referees Tome reference manual, Magic Items > Weapons > Javelin of Lightning. "On a successful hit: T" the T is bold when it shouldn't be.
And question! What's the suggested way to setup a character that will dual-wield the same weapon occasionally? 3 copies of the weapon in the inventory (one with weight adjusted to 0) and then mark the necessary modifications? 0, -2, and -4 respectively? Done that way the player will need to remember to click the damage for the unmodified one since the -2 or -4 under the ATK column effects the damage roll too.
Yeah don't add it to the attack column. I'll see about scripting this instead of using the modifier box.
If you're still looking for enhancement ideas, I'd love the ability to generate encounters with randomized HP based on the NPC HD. I think the 2e system does this if the NPC's HP is left blank. It's a nice feature to keep NPCs from getting too predictable.
Yup right now you can adjust the HP on the encounter.
Right. I saw that. It's just not really useful for my purposes as it applies the same HP to all NPCs in the group—that's exactly what I'm wanting to avoid with randomized HP. So, I'll continue pre-rolling HP and manually overriding in the CT to avoid creating even more work for myself. Seems like the intended use for the feature that's there is tweaking HP for encounter balance purposes which isn't something I ever do. It's up to my parties to "re-balance" the encounter through clever play.
You can add the same NPC to the encounter and do the HP assignment there. (You can have 5 different Orcs for example) That way all your prep is done before the game. Each monster has an assigned HP in the Tome so I don't see myself adding this. For the BX converter extension I did script it because sometimes the FG store module is missing hp data.
Right. I can manually drag a link 10 times or however many times I need to reach the correct count. That doesn't cover random encounters, though, of course.
The hp listed in parentheses is the average HP based on HD, not an hp assignment. Only <1HD monsters have assigned hp. The difference between assigned hp and average hp is indicated by the presence or lack of parentheses.
- Monsters are assigned HD. For monsters, HD is defined as, "The number of d8s rolled to determine an individual's hit points." (See "Game Statistics" in any OSE rule book which includes monster listings. It's on page 18 of the OSE AF Ref's Tome.)
- Monsters with <1 HD do have assigned HP; e.g. Normal Bat. For these monsters only HP is listed and it does not appear in parenthesis.
- The HD section of the statblock lists the average hit points in parenthesis. This is not a canonical assignment of HP, but a convenience feature of OSE statblocks.
Is it possible to change settings to use AAC and show in the character sheet?
Yeah I still have no plans to to change the system to ascending AC as that is the optional rule. FG does all of the calculations for you so its really just a preference thing. Thanks for the feedback though.
So, I've been working on entering and setting up some homebrew content and noticed that the abbreviation for Charisma is noted as both CHR and CHA in different locations. Below is a screenshot of a few locations located but I am pretty sure there are more.?
If needed I can go through the ruleset and see what I can find??
The dwarf race should be CHA. That block is informational only. The actual modifier goes on the data tab of the race record.
I fixed dwarf and Half Elf. Since you digging into the books I'll hold off on sending it to Gavin for a few weeks.
Trying to create a new class. On the Data tab, after having entered some text for new skills (Oratory and Seamanship in this case), I then click the magnifying glass which opens the skill detail window. However, there is no way to enter anything and even right clicking (which should open a Create New button) does not show up, only the close button. (In the video example on Creating a New Class, it shows a single default skill box when opened and then you right click to create additional skills). I noticed that this also happens when editing a copy of any Class that does not already have Skills entered (such as a Fighter) BUT any class that does have Skills there, such as the Acrobat, will allow me to right-click and add more. Not using any extensions or themes.
Yeah its a windowclass issue. The create on empty tags were removed from core rpg and looks like I missed adding the template to that one.
Looks like it's working now. Thanks!
Came across the Half-Orc Race with CHR on the Min tab under Ability Modifiers. I tried to go through everything I could think of and that was the only other CHR/CHA thing found.
Really appreciate all the work you put into this ruleset. ;)
The Entangled effect for the Web spell is misspelled in the Old-School Essentials Advanced Fantasy Player's Tome.
Got it thanks
With the new update, it sorts spells and powers alphabetically for NPCs. Can we go back to sorting them by level?
Hello,
Can you take a look at the healing function when you get a moment. It seems that when you use a Healing potion or cast cure light wounds that it will either only heal for 1 or 0 points of damage. Doesn't really matter what die is rolled for the potion or spell.. It does the same thing whether I have extension enabled or disabled.
Any help would be greatly appreciated!! Thank you.
Attachment 56856
Yeah Oops. I see a few debugs in there I must have not uploaded the correct version when I was tweaking the heal roller. Ill get it updated in the next hour or so.
yeah sorry about that. it is updated so please let me know if you see anything else. Made a lot of changes for last CORE RPG update.
Hi,
I don't see any characters' weapons under the CT Attacks tab (the sword), just the INIT icon. The weapons are equipped on characters' sheets.
The NPC weapons are all visible in the CT.
Yeah that is intentional. You are also looking at the Host side of the combat tracker. Players should roll from the main tab of their character sheet.
Yes, ok. Thanks!
The great thing about OSE is 90% of the rolls are on main tab. In some rulesets like 2e there are player attacks on Host said but the character sheet is a bit more complex. Thanks for the question though