Originally Posted by
Topdecker
That image size guideline seems extremely and probably needlessly restrictive - at least where it applies to maps. Other images, sure, because the resolution isn't needed. But maps, it's the game board, the beating heart of a VTT.
60x40 grids with 100px per grid seems roomy. Yes, 6000x4000px. I am guestimating that might take 72mb of memory - but let's be cautious and say it takes 100mb. So 1gb of video memory = 10 such images open. It's just math.
The 4gb RAM with 2gb of graphic memory minimal system requirement should be able to handle 10 such images, and still have plenty of memory for other things.
There is a point where you are trying to keep the system requirements low so more people can participate, but man, you're doing those customers with mid-range and better systems a real disservice.
That's where standards come in aka customer satisfaction -vs- another product. It should be 'We're sorry, we'd like to develop your product as a module for Fantasy Grounds, but the core images aren't up to our mapping quality standards. Do you have better images for maps?' Legibility of a map seems like a pretty low bar, but it is being missed.
FWIW, I've frequently taken the time to redraw the maps for FG material that I am using and then provide them as modules or individual files for other to use. The images in those modules are far, far larger than your current standards and, over the span of years that they've been out, not a single person has told me about a memory or display problem.
Anyhow, I am disappointed that going to Unity hasn't brought about much change in terms of image quality. It should be closer to an order of magnitude of improvement, not doubling what had previously been a very very conservative maximum for image sizes.
Here is another way to look at it. I get a FG module, look at the maps and sigh, rebuild them by hand, and send my 4000x3000 map out and have zero problems ever. Zero problems. From my limited perspective, it doesn't feel like you guys are pulling the wagon and the comments about technical limitations seem incorrect and flawed. Your products work with larger maps. Period. You just don't provide them.
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