It's being looked into, thanks for the information.
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It's being looked into, thanks for the information.
Hello.
Any news on the CL tag issue? I'm running a high level game and most of the Mythic skills and feats are based on the CL.
If it's not getting fixed or is permanently removed, I need to start rewriting the effects before upcoming weekend game.
Thanks.
-Niko-
The fix was pushed yesterday. Apologies for not announcing the push.
3.5e is the main engine, so both would receive updates. Can you provide the steps you are attempting to test if it's working or not. The effect appears to be pulling the CL and replacing it as reported.
Character is 9th level with wisdom 16 and 2nd level mythic powers.
Testing with "ATK: [CL] insight" results ATK: insight on CT
Test with "ATK: [WIS] insight" results ATK: 3 insight on CT
and "ATK: [LVL] insight" results ATK: 9 insight on CT
So all other tags seem to work except the CL
Just in case this is the issue.
The "ATK: [CL] insight" will only resolve if the PC spell class on the Action tab that owns the spell that the action is attached to has the same name as a spell class in the PCs class list on the Main tab.
Can you post a XML export of the PC?
Regards,
JPG
The spell class on the Actions tab is named "Champion abilities" and the class on the Main tab is named "Champion".
Try changing the spell class name on the Actions tab to be "Champion".
Regards,
JPG
Still nothing, I even tried it with 2 different characters.
I just tested it and it worked for me :)
Did you test without extensions? (beware: For example my extension has to be updated for this change; I will do this at latest over the weekend :) Right now, if you load my extension, then it won't work because my extension still uses the previous code)
Hi :)
Sadly, there is still another problem with [CL]: For PCs it works but for NPCs it is still not working (dllwell made me aware of it, and I just confirmed it without extensions)
Can you please provide me with steps to replicate so I can see it in action?
Sure! :)
NPCs are a bit different in 3.5e/PF1 than in 5e, they also have an action tab like PCs (on the right side of an NPC window). So, get some NPC, add them to the CT and then add a spellclass etc. in their action tab as for PCs; the testing is then the same as for PCs, but an effect like ATK: [CL] returns only ATK: with no number in the CT effects :) Even though the CL number in its spellclass was 2 in my testing.
I'm still a bit lost, can you show some screenshots or provide example NPCs to test with?
I've been able to recreate, and passed the information to @superteddy57.
Thanks,
JPG
Pushed hotfix to address the CL issue
Nothing to add here except a quick thank you to the Fantasy Grounds team for fixing this issue so quickly and to Kelrugem for helping to troubleshoot.
Some minor module issues.
Module: 3.5E Magic Items
Item: Rod of Rulership
The module mistakenly lists the cost of this item as 27,500 gp + 2,200 XP. This is an error in the SRD and 3.5 DMG and is the intended crafting cost. The proper purchase price of the item, as intended to be listed in the module, is 60,000 gp.
Module: 3.5E Magic Items
Item: Rod of Security
The aura has a misspelling. "Conjuuration" should be "Conjuration".
Module: 3.5E Items
Item: Rod of the Python
The module does not have a set weight, but the description clearly states a weight of 10.
Just pushed an update with those changes. Please run a new Check for Updates, and look again.
Regards,
JPG
All fixed. These were all honestly minor, so I appreciate the prompt touch-up. I'm combing the module making some house rule adjustments for my table's use, so I'll keep documenting any errors I come across.
Hi!
I'd like to talk about an issue i've had for some time, but haven't seen anyone talk about:
For creatures with regeneration (like the troll), damage is simply not calculated. I tried on a blank slate, created a new campaign with DnD 3.5 module, add a troll and the first thing that comes (an aasimar), which "damages" the troll, but damage doesn't resolve and an error log window pops up. Any tips? I don't have any module or addons on this "test" campaign, i tried deleting the DnD & Core RPG rulesets then check for updates...
Here's the logs
Thank you for your time!Quote:
[Server Type - LAN]
[6/10/2026 7:56:52 PM] MEASURE: RULESETS LOAD - 14.5911316 - 3.5E
[6/10/2026 7:56:52 PM] MEASURE: EXTENSIONS LOAD - 0.0010024 - 0
[6/10/2026 7:56:53 PM] MEASURE: MODULE LIST BUILD - 1.264392 - 44
[6/10/2026 7:56:53 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0517497
[6/10/2026 7:56:53 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.1062964
[6/10/2026 7:56:53 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0539027
[6/10/2026 7:56:53 PM] MEASURE: ASSET LIST BUILD - 0.2119488
[6/10/2026 7:56:57 PM] MEASURE: LOAD - PART 1 - 19.9128045
[6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0406137 - 3.5E Basic Rules
[6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0650752 - 3.5E Spells
[6/10/2026 7:56:59 PM] MEASURE: MODULE LOAD - 0.0612338 - 3.5E Magic Items
[6/10/2026 7:57:00 PM] MEASURE: MODULE LOAD - 0.2981413 - 3.5E Monsters
[6/10/2026 7:57:00 PM] Fantasy Grounds - v5.1.9 (2026-05-15) [STEAM]
[6/10/2026 7:57:00 PM] RULESET: Dungeons and Dragons (3.5E) ruleset (2026-06-02)
Copyright 2026 Smiteworks USA, LLC
[6/10/2026 7:57:00 PM] RULESET: Core RPG ruleset (2026-06-02)
Copyright 2026 Smiteworks USA, LLC
[6/10/2026 7:57:00 PM] MEASURE: LOAD - PART 2 - 2.8151295
[6/10/2026 7:57:46 PM] [ERROR] Handler error: [string "CoreRPG:..pts/manager_action_health_d20.lua"]:1493: bad argument #1 to 'pairs' (table expected, got nil)
[6/10/2026 7:58:03 PM] [ERROR] Handler error: [string "CoreRPG:..pts/manager_action_health_d20.lua"]:1493: bad argument #1 to 'pairs' (table expected, got nil)
Just pushed an update to address this error; it was specific to 3.5E differences from PF. Please run a new Check for Updates to get the latest.
Regards,
JPG
Marvelous!
Another "issue" I've had fairly recently was with the new size modifiers. What i understood so far is that the VTT checks for the creature size category (medium, large, huge, etc) and adjusts space and reach. This is particularly useful for players. But for monsters, it can be bothersome in my opinion; mainly because i'm lazy, but most of my modules do not include the size in the "type" entry, because back then it wouldn't change anything. Now it's coming back to bite me and almost all my module monsters are interpreted as Medium creatures even though the size and reach entry says otherwise.
It can also be a bother when creatures are colossal but larger than 30ft squares (like the Devastation vermins from the Epic Rulebook).
Is there any chance this situation can be changed or am i just coping?
Again, thank you for your time and amazing work!
Hi again!
Another issue i've found is that Maximize and Empower effects don't seem to work anymore. I've tried it on a test campaign without any module or addon but it doesn't take it into account and just rolls as normal.
Just pushed a hot fix that should if metamagic option on damage rolls. Please run a new Check for Updates.
Regards,
JPG