Originally Posted by
ZelieDad
When they go from 0hp to having cure wounds cast on them. I think that is the issue. I'm adding one exhaustion level when they go to 0hp, and I guess that's not the right time to add it.
I just tested this again. I dropped an PC to 0hp, they got the unconscious, and prone conditions added to them in the CT. I then cast cure wounds on them, and it removed the unconscious condition, added the appropriate amount of hp, and added the exhausted condition, but it had "Exhaustion; EXHAUSTION: OFF". This is the first time I'm seeing this with "OFF".
So, I guess at this point, I would change "OFF" to "1". That seems reasonable, but I would be nice if it added the condition at the same time that the unconscious and prone conditions were added, even if it just added the "OFF" level as a reminder.