Thanks! If anything comes up I will let you know but it has been working fairly well once I corrected the syntax and understood the use cases.
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Thanks! If anything comes up I will let you know but it has been working fairly well once I corrected the syntax and understood the use cases.
I'm trying to add an effect that helps fix the spell Vitriolic sphere in 5e. If you fail your save it applies an additional damage effect on the token that is supposed to trigger at the end of the creatures turn, but in native FGU happens at the beginning of their turn. Is there a way I can make this work using this extension? TURNAE does not seem to be working when I try it with DMGO: 5d4 acid, or with DMG: 5d4 acid. Any help would be appreciated.
Hi, there is still a problem with MNM display effects. The classic example Strength drain does not apply the 1d4 roll and in CT effect appears as -1d4
Attachment 48184
I was doing some code cleanup and I decided to pull out the exhaustion stuff in the next version and I put exhaustion as its own extension. I think it makes a little more sense for BCE and the whole exhaustion thing kind of took on a life of its own.
Thanks I'll take a look
Version update 2.0 Whew! You can find it BCE in the Forge
Complete rewrite to support other rule sets. Initial rules sets are 5E/PFRPG/3.5E/4E along with some CoreRPG
Removed Exhaustion and Initiative each round to their own extensions
Removed SAVEOE SAVEOS and instead replaced with SAVEE and SAVES
Added SAVEA which rolls save on add only. Someone can probably find a use with this and Aura
Added DMOE,SDMGOS, SDMGOE, for additional ongoing damage options
Added tags (D) to disable save on success or (R) to remove save on success
Fixed issue where (H) for half on save wasn't functioning proplery
Updated Icon
Changed name to Feature: Better Combat Effects
I just keep going in circles in the Forge trying to download this. Can this not be downloaded from there?
Click the link in the post above this one
Effect question:
Can this extension be used to apply an effect to a creature that attacks a PC other than the PC that applied the effect to the creature?
"Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn't include you as a target."
I can't find the download button on the forge. I clicked the free button and it says owned, but no way to download the extension. Any advice?
It is downloaded when you press "Check for Updates" in FG.
Can extensions be tagged with several rulesets in forge?
This can not be found under 3.5/pathfinder in forge even though it is compatible.
More people can find it if it can be tagged with several rulesets.
I may cry....tears of joy I assure you. I hope there's some capability to manually load an extension or roll back, I have seen extensions blow up and I've needed to revert to a prior version. I have been in the habit of backing up an extension prior to loading the new one for testing purposes. I haven't seen any documentation on the Forge so I will have to take a look. This feels like a nice step forward though!!
Can I suggest to put a link to this thread in Forge?
P.S. I need to test that (D), but sounds awesome!
This extension is so helpful. I am very happy to see it on the Forge now :)
Thanks for all your hard work, rhagelstrom
Not sure if I am doing this correct as its not working.
https://i.imgur.com/mzRsfaq.png
Just tried it in 4E. When orc archer does damage to a target, it gets the effect DivineChallenge added to itself, which at the end of its turn it takes 5 radiant damage. I did notice the TURNRE didn't work and that is because the time duration in 4E is different than other rulesets. You'll have to work with me a bit as I'm not all that familiar with 4E.
Great updates! Quick question: Is there a way, using this extension, to apply an effect as a result of a failed save or is it only damage (using SAVEDMG)?
Thanks!
When I click the link on P1, I get "item not found" in the forge. Maybe awaiting an update?
Try it again. I updated the description to include a link to this thread. Unfortunately when you do that the whole thing gets taken down pending approval. I did it this morning to minimize just this. It’s back up now so try it again. Sorry for the inconvenience
It would be helpfull to include some more descriptions for pathfinder also.
You might not play pathfinder, but we can help with that.
Ongoing saves. The [ability] can be fortitude, reflex or will in pathfinder.
The [SDC] does not work in pathfinder, but maybe @bmos knows if there is something like that for pathfinder?
I’d be the first to admit more examples for everything would be helpful and Pathfinder especially so since right now there is essentially none that are specific for that ruleset. If you or anyone comes up with examples of things that BCE was useful for I’d be happy add it to the documentation.
As for as the SDC tag, if you can send me a spellcaster pregen I can probably figure out a solution
I have noticed that SAVES or SAVEE does not recognized the source of save. I was trying to combine this extension with Kent Adavanced Save (ADVTYPE: poisoned) without success.
Same for ADVSAV: ability
Maybe this is something really complicate to code, if even possible, anyway I'd like to point it.
BTW I love this extension!
The use of SAVEA:
I read this can be used for AURA for example but I test to apply effects or damges on attack that require a save for example the GHOUL attack and I wanted to share with the community.
Exemple (Create two effects)
Ghoul Claws; SDMGADDT: GOTU
GOTU; Paralyzed; SAVEA: CON 10 (R)
Apply the Ghoul Claws on the Ghoul token on CT and when you damage a creature the target will roll a save against CON 10 if it fail the effect will be applied
does this conflict with https://www.fantasygrounds.com/forum...dler-extension
and is it preventable :D
they both use STACK as an operation and the Mirror Image extensions is very useful...
Thanks for the information. Is the spell casting stat in parseable text somewhere on the character sheet?
This sounds like a bug. I'll take a look at it and get a fix in.
Yes an exported character with spells. I'm not yet sure how to determine the spellcasting stat
It is quite possible but preventable. I'll take a look at it on my end to make sure it isn't matching on STACK with a :
I do not know why, but it works with mirror image extension, they both use STACK, but in a different way. Or maybe it is random that they work together.
And I attached a character sheet with spells in this post. I tried to make it with easy to read spell descriptions that tells you what it does + some actual spells from pathfinder.