Please explain what the the "Encumbrance: Container/Item Volume" On/Off option does. I can't find any information on this.
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Please explain what the the "Encumbrance: Container/Item Volume" On/Off option does. I can't find any information on this.
Thanks for the nudge. I added this to the README:
There is also an option "Encumbrance: Container/Item Volume" that allows you to assign exterior dimensions to items and interior dimensions to containers. This can be used to detect edge cases like putting an enormous, but very light, object into a small container.
This EXTN compared to the '5E - Additional Storage (Bag of Holding)' Is it newer ? Replacing ? I ask as I saw lots of comments on the '5E - Additional Storage (Bag of Holding)' from you as I assumed a user of the old extn
Technically competitors, I guess (you only need one or the other). I posted over there because some users asked about features that extension didn't have but mine does. I also posted to compliment the author as the approach used in that extension is quite lightweight compared to mine from a performance standpoint. On large inventories, mine is doing a lot more work and that could slow down games on slow computers.
This extension came out of my Total Encumbrance extension that I started back in June 2020 and used to learn programming.
It eventually got pretty complex and was only for PFRPG, so I broke it into smaller parts so I could bring Extraplanar Containers and Coins Weight to other rulesets (since only the Encumbrance Penalties were PFRPG specific).
Not sure if you are looking for suggested enhancements but one thing that doesn't seem to work are coins (unless I'm doing something wrong). Not sure how difficult it would be but having a little clickable option to the right of the coin boxes to indicate that the coins are in extraplanar storage would eliminate the coin weight when coin weight is normally turned on for non-extraplanar storage. It wouldn't specify which container if a person had more than one but I suspect that really isn't super important. Probably more important to just nullify the weight.
The workaround to this currently is to just not use the coin boxes and create item entries in the inventory that can be attached to the container that holds the coins.
Since there is a workaround, it's not critical but I thought I would make the suggestion in case you were looking for potential enhancements to this.
Thanks for all your work on your extensions, bmos. You are far better than I am when it comes to doing this sort of thing. :)
I just grabbed this extension at the Forge, but it's not showing up in the list of Features to select when starting a 3.5E campaign in FGU (v4.2.2). I've run Check for Updates several times, but it's still not showing up.
Just started getting these errors when accessing inventory tab on character sheets, spent an hour shutting off all mods and going through one by one to see what triggered it. Extraplanar Containers seems to be My culprit. Will post more if I find anything else. Here's the error from logs:
[8/15/2022 10:20:04 AM] [ERROR] Script execution error: [string "campaign/scripts/char_invlist.lua"]:93: attempt to index field 'inventorylist_iedit' (a nil value)
[8/15/2022 10:20:04 AM] [ERROR] window: No vertical anchor defined for control (inventorylist) in windowclass (charsheet_inventory)
[8/15/2022 10:20:04 AM] [ERROR] Script execution error: [string "campaign/scripts/char_invlist.lua"]:93: attempt to index field 'inventorylist_iedit' (a nil value)
[8/15/2022 10:20:05 AM] [ERROR] window: No vertical anchor defined for control (inventorylist) in windowclass (charsheet_inventory)
[8/15/2022 10:20:05 AM] [ERROR] window: No vertical anchor defined for control (inventorylist) in windowclass (charsheet_inventory)
[8/15/2022 10:20:31 AM] [ERROR] window: No vertical anchor defined for control (inventorylist) in windowclass (charsheet_inventory)
[8/15/2022 10:20:59 AM] [ERROR] window: No vertical anchor defined for control (inventorylist) in windowclass (charsheet_inventory)
Any advice would be appreciated.
PS. All other mods on and running no errors, turning extra planar on creates errors. This was not happening 16 hours ago. :(
Okay, looks like some rulesets use other names for the inventorylist windowclass :eyeroll:
That's what I get for not testing in every ruleset lol
Should be good now.
Groovy, just checked no error message. Thank You for the quick response!
Extraplanar Containers v1.12
* Allow collapsing containers via double-click (very helpful for large inventories that can be very hard to manage).
* Use alternate chat messaging so that 'overfull' messages are broadcast to all users.
Click here to see raw code changes
https://www.youtube.com/watch?v=Xc1Kxtfl1Ow
Weeee! LOVE IT!
In inventory I create Items such as "potions', 'weapons', etc. then place those item types in the category to help with organization. Is it possible to put those into a bag of holding and have all the items under it count as if in the bag? example: place 10 different potions in a "Potion Rack", then place the Potion Rack into the Bag of Holding. Currently it only reduces the weight of the Rack and not the items in the Rack.
Small Readme error.
it says
Supported containers can have their contents hidden by right-clicking on the name of the container. They will remain collapsed until they are expanded again, either by double-clicking or by editing their name to remove the "[+] ".
and for me it is double-clicking to collapse or Un-collapse the container.
I LOVE THIS FEATURE BTW
Now, for a feature request (if it isn't already). I would like to make non extra planer items collapsible, say my belt pouch or my potion holder... and still allow their weight to be correct.
Uh huh, sure... it's in the README, the one you just so conveniently updated with my Idea.. LOL. damn I need to read the full paragraph, not just the beginning and end. Thanks!!
I feel that, we've become a culture of "skimming" readers. I have a really hard time getting through more than a short paragraph even when it's quest info. *L
That's an amazing new feature, thank you!
Enhancement request for more intuitive design:
- Containers which are collapsed already have a [+] prefix. Have containers which are not collapsed a [-] prefix. Otherwise you'd only know of this functionality if you've read the readme.
So this MAY be something for a new extension, but could we get similar collapsibility on the abilities tab. Perhaps anything with matching [brackets]? so I could make [Level], [Racial], [Rogue], [Alchemy]...or [combat], [meta]... [future feats]... class abilities for multiclass [Cleric], [Rogue]...
Nice. Might that be the tab window ext that 5e has?? Hmm.??
Unfortunately if I add [-] to the container name I have to add [-] to the location for all the items in the container.
The only reason you aren't seeing all the contents spill out of the bag when I change the container name is because they're being hidden.
That's not to say it's not a good idea, but just that it's more complicated than it sounds.
I'd probably do it by reimplementing via a widget rather than changing the name and I haven't gotten around to that yet.
It doesn't collapse anything to me (tried with a handy haversack and with a bag of holding).
Also, when I add anything to the inventory of a character (or just change the quantity of something already there) the encumbrance skyrockets as if there were no extraplanar containers until I manually put something somehwere (such as refreshing a "bag of holding" location, or saying "that dagger is inside your shield.. just kidding, it's just there" so the script triggers again.
and yes, tried it standalone with no other extensions loaded (ehehe I've learnt my lesson ^^)
It started working yesterday as I downloaded from here that hotfix you posted (1.12.hotfix.4)
If I were you, I'd delete the whole vault folder and re-update. It sounds like you have some issues with permissions on that folder or something.
You shouldn't be having to download updates manually anymore, Forge auto-updates are working great for most people.
If re-downloading the whole vault doesn't fix it, you might want to check with support on Discord.
If you don't have time to figure out that issue, you can also subscribe to each extension to get an email when they're updated.
Sign up for Github, then go to the "Watch" button and pick "Releases Only" https://github.com/isaacs/github/iss...ment-442385230
On my computer it is /home/bmos/.smiteworks/fgdata/vault
The vault folder is in the data folder (the same folder as extensions, modules, rulesets, and campaign)
Perhaps easier to open the FG Launcher, click Settings, then click Troubleshoot, then click Clear Vault.
Hey thank you for the response. Weird, I do not seem to have a fgdata or vault anywhere the PC can find. *L
/users/(name)/AppData/Roaming/SmiteWorks/Fantasy Grounds
Looks like after the update there is an issue with spacing and text on the weight line for items in 5e.
Edit: it is working for some items (left) and not others (right) in s3 below: