It seems that this is a bug with FGU. It happens with all themes, even the default. Link for references: https://www.fantasygrounds.com/forum...Longer-Working
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It seems that this is a bug with FGU. It happens with all themes, even the default. Link for references: https://www.fantasygrounds.com/forum...Longer-Working
Fist of all - a big thank-you from me. The FG default theme is ok-ish but it was crying out for a make-over and your style is right up my street. I'm going to be starting a PF2 campaign soon and am using your theme. It is fantastic and I know you're not really supporting other frameworks but you did say you might fix stuff so a few issues I've noticed this far on the character sheet:
The field names slightly overlap the field text box.
The portrait frames are still brown.
The weapon frames are still a little too gold for my taste!
The multi-attack boxes need a rework.
The attached screenshot should show the issues.
Attachment 37405
Signs of Life, incredible!
Hey everyone, I just wanted to check in to tell you that I'm almost ready again.
Moving took more time than anticipated and things are still a little hectic here. But I'm slowly settling in and will soon be up and running again.
Since I got a new job I won't be able to spend as much time on the themes as I'd like to, but non the less when I do it'll be full steam ahead.
1.3 is on the horizon and it'll be glorious!
I will answer all your input and questions within the next few days, I got your backs fellow adventurers!
Until then.
Sir Motte
Just came across some opportunities for improvement: some of the refblock frames are not represented, which can make the text within the frame very difficult to read. In particular, I have encountered this for refblock-pink and refblock-book.
As an aside, it looks like all of the refblock_[color] images are identical, at least in the Hearth theme. If that is the intent, there is no need to have multiple copies of the same image, it can simply be referenced multiple times in the XML.
Thanks again for the theme!
Okay guys. I'll resume work on the themes on the 3rd of August. So let's see what has accumulated over the past weeks thanks to your input.
Oh noes. This is probably the case with all themes then. I will try digging up the needed graphic file and change it accordingly. Thanks a lot!
Aaah the pressure! Thanks mate! ;)
I made some adjustments for 1.3 in all themes, to make the downstate color more prominent, I hope it will help. If not please wait for the color blind themes. I will start working on them as soon as there are no more frequent error reports coming in.
I took a look at the extension and as I do not have much knowledge about scripting I don't know what I would have to change in order to make them work with each other. I will try to minimize my extensions footprint in regard of scipt files in the future, but this will require help from others.
You can add <loadorder>111</loadorder> into the moon-tracker extension.xml within the <properties> area, for it to load after my theme, but this will cause error messages down the line and some visual glitches with the moon-tracker menus. I don't know if these are caused by conflicts with my adjustments or by some other factor.
I'm sorry to say, but I won't be able to add compatibility for this extension in the foreseeable future unless someone is willing to dive into the script file changes that I made and help me make them not overwrite everything else.
I mostly took the whole script file and made my changes, then added them to the extension. I do realize that this is a big no no in regard of compatibility but I simply lack the skills to do otherwise. Sorry :/.
Thanks for the heads up. I will fix this with 1.3! I did not yet test the theme with 4k, but it's safe to say that you need to bump up fonts quite a lot at this resolution. I will add a note to the main page regarding this.
If you mean the highlights in the combat tracker or on character sheets, this issue will be fixed with v1.3.
I will take a closer look at it next week, but this would require changes to the themes on a color level which in turn would need its own extension file. Managing all the themes as is has become quite time intensive so I don't think I will be able to help you out, I'm sorry.
Adding some graphics here and there is no problem though, so you can expect semi support in this regard, you just need to point out issues that are not color related or script based (some colors can only be altered using scripts) and I will provide the needed graphics if I find the time to do so.
Hey there Pal, thanks for you input! The refblock management was a deliberate decision, as I plan to make an extensive template out of the theme once it's done. In case people like to change the refblocks independently I wanted to make sure that they are all represented within the xml. You are right though, some of them are not yet included as I didn't pay much attention to them before. I'll add all of them to v1.3.
Hey, SirMotte, please don't leave us. We need you!:p
These are great! Thanks for your efforts, man. I greatly look forward to Sage and Librarian as I could use a touch of lightness these dark days :-)
I won't, don't you worry, I'm desperately trying to squeeze in the promised update into my working schedule, but to no avail up until now. I'm sorry to let all of you guys down, hang in there!
Thanks for the compliment, you're welcome. Unfortunately both mentioned Themes won't come to life in the foreseeable future, as I currently lack the time to complete them.
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While I enjoy my new job a lot, its impact on my life is rather severe in terms of its time requirements. So much so, that I had to stop DMing for a while (just when I was able to resume due to lessened corona restrictions here in Germany!).
I won't forget you guys, in fact my mind constantly bugs me to get at least 1.3 done. Its kind of a letdown really, for you and for me. Bear with me, I'll get it done, hopefully until the end of September.
Hi Sir Motte,
Any chance you can add compatibility for Mad-Nomad-s-Character-Sheet-Tweaks when you do v1.3?
I've done a quick hackjob by creating by own pngs (in the wrong font) for the Journal and Identity tabs in \graphics\resources\Base\ and added the following code to the graphics_tabs.xml
<icon name="tab_journal" file="graphics/resources/Base/tab_journal.png" />
<icon name="tab_origin" file="graphics/resources/Base/tab_origin.png" />
I had to change your loadorder to 1001 also to get it to load after the character tweaks
At the risk of being a moron, how do I download the .ext file? I don't see a link that works anywhere on this page. I'm using Firefox. Is that a prob on this forum? . . . Never mind - it's Firefox. The box with the extension file links doesn't show up for me. It just says "Attached Files" next to a little paperclip, without any working link. Works okay in MS Edge - of course now I need shower. Blech!
Also . . . I'd like to add SmiteWorks should hire you as a UX Developer. Very sharp!
Make sure you are using the correct forum style, as the mobile version doesn't show links apparently (don't know how to do so though).
Attachment 43027
There should be links at the end of post #1 and #2. Look for the files that end with ".ext" and put them into your FGU extension folder. Keep in mind, that I don't actively develope the themes right now, but I strongly want to to so. I really can't tell when I'll be able to work on them again, I hope around April 2021 *fingers-crossed*
Thanks a lot, but I'm really not a programmer person at all. I'm good with design tools, but most things in regard to programming are still way over my head.
But I'm glad you like the themes, I hope they work for you now.
Edit: I'm glad using Edge fixed it.
Hear ye, hear ye!
Here's what I will do going forward:
I will scrap all editions but Hearth for now, as maintaining all of them is a chore. As soon as I get a fully working Hearth Edition with support for the most important Extensions and no missing 5E UI elements, branching off is easily done (e.g the long promised bright themes and colorblind editions).
I plan to start from scratch, as the file structure and general organization of the themes leaves much to be desired and are the result of a steep learning curve and my below novice level understanding of file structures and file organization.
Luckily most of the already made graphics can be reused, I'm more concerned with coding and the overall footprint of the theme, as I stumbled across and extension that breaks completely with my theme and I'd like to find out why. (Polymorphism by Bill Perry).
Like I mentioned before, I will (now definitely) start work on the theme again in April. Until then!
Sir Motte
PS: I added an incomplete 1.3 for the Hearth Edition with some minor changes to it. But I feel they still might be worth it.
And he's back!
:- )
Works fine in Pathfinder 2e
Glad to hear that. I already started the process of rebuilding the theme based on the official Gray Theme. Going from there should make it compatible with all rule-sets supported by the original as well.
Right now I'm rebuilding most of the iconography to better suite my tastes. I'm also adjusting some colors (hearth theme) to provide even better readability. A small improvement is already made to frames themselves.
Some of my players had a hard time to distinguish overlapping frames, so I increased the border size.
I'm also trying to figure out if it is possible to place all relevant variables in regard of color coding into one document for ease of access. This would make editing and creating new Theme versions a lot easier.
We'll se about that, as I don't know yet how to accomplish this, or if it is possible at all.
The little bit of free time I'm enjoying right now is put to good use.
Until then.
Sir Motte
Hi everyone, first off I apologize if this is the wrong place to post this/I am just being a goof, I've been using Fantasy Grounds for almost a year now, but have never messed around with downloading external themes and such. I really really really like these themes you've come up with. I love how sleek they are, and the fact that they're just nice looking dark themes. I started looking for a new theme because me and some friends are going to start playing Call of Cthulhu 7th Edition, and I experienced a graphical issue with the base FG dark theme.
In the base dark theme, and any other dark theme I've had the opportunity to try so far, there is only one major issue. While using the reference material provided through the ruleset/reference/investigator's handbook, very specific text boxes with the same tan-like background become unreadable, because dark themes tend to have lighter text coloring. I honestly would hate to have to play in a lighter theme, just because we tend to play late at night usually, so I was just curious if you or anyone had any suggestions about the possibility of maybe switching out the background graphic that is used for those specific sections? I'm not sure if that is something that can be easily done on my side or not, I looked into the process of editing an existing theme, converting the ext file to a zip file and looking through there, but I can't seem to find any phrasing that would indicate a texture for that specific graphic.
Attachment 45334
Again, if this isn't really the place/this is kind of a dumb or rude question in any way I apologize, just curious if this had an explanation that my newbie brain could understand, and if this was even a possible fix.
First and foremost: There are no stupid questions!
The problem you encountered is known to me and has been brought to my attention before. The used graphics are called refblock_page, refblock_yellow, refblock_pink and so on. Changing this is easy, and something that will be done with my themes.
You come at the right time, as I have my long awaited 1 week holidays coming. During that time I will bring the theme (hearth edition for now) up to snuff, with support for a lot of extensions included. I will make extra sure to have the ref manual backgrounds adjusted properly.
Thanks for the praise, makes me very happy that you like what I came up with. Await V 2.0 by the end of next week.
Cheers Sir Motte
I appreciate the response! It is very much an awesome theme, it makes everything look super clean in play. I just wanted to make sure I didn't give off a tone of entitlement or such in my post. I know that when it comes to community-made things such as this, it can be very easy for individuals to seem entitled or demanding of creators, as if making their respective projects/products is a full time thing and that they aren't humans behind the creator's screen name or such.
I absolutely love seeing community-made content, and while I love to glance through community-made content on forums like this, DMSGuild, Reddit, etc., but I almost never end up making posts or comments.
I am eager to see any updates made to it, and once again I appreciate the response!
Great work!
Definitely following this thread!
Here's a little sneak peek at the current state of V2.0 of the Hearth Theme.
Not sure if I can make the deadline tomorrow, but a beta will be available at least.
Attachment 45630
Cheers
Sir Motte
Update to Alpha 2.0
Hey there,
it's been a while and I hope your patience with me will be worthwhile.
Though still only an Alpha, I feel like the theme has mad a huge step forward, enough to warrant a 2.0 versioning number jump.
I pretty much rebuilt it from the ground up and improved it where I deemed necessary. I hope you like it.
I release this alpha because I want to have feedback on the color choices and overall mood.
Please don't focus on areas that are not done yet, as they should be known to me already.
Any kind of feedback is highly appreciated and helps me a lot.
Unfortunately for the time being I won't support the old Editions anymore until I have a fully functional template to work with.
Additionally no extension support is yet included.
Grab yourself the alpha on page #1 and shower me with praise or pour scorn on me, just make sure to do so here, where I can read it :)!
Best
Sir Motte
Hey SirMotte,
The Alpha is looking to be in a pretty good state right now. I did some playing around with it last night to get more of a feel for it after providing my initial impressions. Here's some additional feelings:
- The icons are in a great state on the character sheets. Subtle, yet noticeable and I like that I can separate them at a glance by color
- The combat tracker is bang on where it needs to be in my opinion. I'm sure you'll continue to make tweaks anyways, but I'm really liking the subtle coloration and the turn marker looks good
- Font choice and size is in a good place for me, I can read and understand clearly. Roboto is a great choice for a simple sans serif that gets the job done and gets out of the way
- I maintain that the new thicker black stroke on windows is great for clarity and visual separation
- One icon I'm not completely sold on is when deleting something, you click the trash can and it becomes a question mark and you click again to confirm the delete, overall this is "fine" but a bit too subtle as it took me a second to remember that I had to click again to delete and the question mark icon wasn't varied enough for me to immediately realize. Not sure if there is a solve on this one or if it's fine and I'm just picky. Maybe a subtle color change is in order for the question mark icon?
- The party window is in a fantastic state for me. Really liking the look and color choices there
Overall it's looking like it's on the road to be a worthy update. I know these take a lot of work so I'm appreciative of your efforts and excited to see what you have in store for the rest.
Excellent Feedback, thank you.
I have uploaded a new version with an adjusted delete button and new link icons, no version change or anything, just minor improvements like slightly stronger borders for some action icons and the like.
No need do re-download unless you really want to.
I'm working on extension support right now, which will push us to beta, once done.
Cheers
This looks amazing! Really great work with the color choices and iconography.
Just today I finished work on a dark theme for my own ruleset, so I know how much work it is. If you would like a second set of eyes for the more ingrained XML/Lua stuff I'd be happy to help, but you're doing a stellar job as is. Definitely going to be using this in the future.
You need to change the language choice color. Eggshell on white is hard to see
Thank you very much. I will contact you in regard of the coding stuff :)
Yeah, this is a known issue (see main post on page #1). I need to figure out how to change the background color for dropdown menus, as this is not defined by a graphic asset. Must be somewhere in the .lua code or hidden inside an .xml.
In case you know where to find this, I'd be happy to fix it asap.
don't I wish! i'd throw it out right away if I did. I LOVE everything else this extension offers!
For the CT's "Applied by", in CoreRPG's ct/template_ct.xml there is <template name="string_ct_effect_source">.
Also, there are some modifiers on the Main PC tab that could use some love. You get these with Ctrl+MouseWheel over the value and they look to interact with the following in CoreRPG:
graphics/graphics_icons.xml: <icon name="tempmod" file="graphics/icons/tempmod.png" />
graphics/graphics_frames.xml: <framedef name="tempmodsmall"> and <framedef name="tempmodmini">
Attachment 45710