Thanks. Next question: what if picked up something in the Forge but I haven't added it myself? Will the Forge add it when I update?
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Thanks. Next question: what if picked up something in the Forge but I haven't added it myself? Will the Forge add it when I update?
hey Bmos, I'm having some issues with the extension, latest version and it's not adding the action
I'm only really using your extensions, subscribed to them all on Forge, as well as Kelrugem's extended automation and overlays. Modules wise I'm just using the Pathfinder core rulebook and Farnaby's spellbook.
I'm adding a wand (cure light wounds) to a character sheet and it's not adding an action.
Advanced Item Actions v1.6
* fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to DragonKnightAdam for reporting.
Click here to see raw code changes
Forge update is already live.
Hi Bmos, sorry to be a pain, still not working, I made sure to update https://i.gyazo.com/ecf8daf113530a64...0bbffc7286.gif
Is the inventory handler and Enhanced Items conflicting?
Does the wand's "type" include the word "Wand"? This is working for me.
Attachment 48747Attachment 48747
EDIT: just noticed in your gif that you didn't equip the wand. you have to equip it or else it will not show up on actions tab.
Yeah, it works now, was a combination of no having Wand in the type and not equipping it.
Time for a beta build!
This now has the ability to create wands/scrolls/potions from spells. I always found creating these consumables and calculating their price rather tedious.
Just open a spell, click Consumables (just like you would click Customize on an item) and fill out the form.
I'd put this on the Forge test channel too, but for some reason the Forge site isn't working for me right now.
Hi bmos!
I only recently tried this one out, and it is awesome. I have a scroll scribing cleric who was putting everything on his actions tab under a "scroll" class, and it was bogging down the program, as well as having the problem of refreshing after rest. Your ( and rmilmine's) extension is a great solution for me.
I was wondering how possible it would be to add a couple of features...
Currently the item costs do not include expensive material components (like the diamond for Raise Dead). Is that possible to automate?
Is it possible to expand this for other consumable items, where you add them to inventory and spawn actions? I'm running Iron Gods, and specifically thinking of grenades. (I was thinking I may be able to tweak a fireball consumable for myself, but wondered if there may be wider demand).
Thanks! I appreciate your help with my campaigns.
I just pushed out a little hotfix.
Previously used wand charges would not get written back to charges field if wand type was not EXACTLY "wand" or "Wand".
Now it can be "Magic Wand" or anything else as long as it includes "wand" or "Wand".
Does anyone know if there's a version of this for 5E somewhere that I'm missing?
I just picked this up in the Forge, but it's not showing in the list of Features to select when launching a 3.5 campaign in FGU.
Yes. The only non-standard setting is that my data directory is pointing to my D: drive instead of the default. I tried clearing the Vault and re-downloading all my extensions, but no change. I have FGU installed on another computer and it's doing the same thing, so I doubt it's a corrupted install of FGU.
These are your extensions that I've downloaded and are available for selecting in Features: Advanced Effects, Aura Effect, Encumbrance Penalties, Enhanced Items, Extra Stat to Save, Item Durability, Live Hitpoints, Moon Tracker, Spell Failure
These ones I've added to my inventory in the Forge, but they aren't available to choose in Features (and don't show up in the Vault): Advanced Item Actions, Extraplanar Containers, Extended AC Bonus Types (strangely, this one does show up in the Vault, but is still not available to choose on campaign load)
Are you creating a PFRPG or 3.5E campaign?
I still have no idea why the others are loading, but Extended AC Bonus Types only has PFRPG listed as supported in the extension.xml file. That could explain that one at least if you're creating a 3.5E campaign...
Interesting!
I'd be happy to add 3.5E to that as well if it's helpful for you. I just had it listed as PFRPG since, as far as I know, 3.5E doesn't have those extended bonus types (unless you are back-porting them from PF as a house-rule).
Could you try creating a PFRPG campaign to see if the extensions are visible there? That could be the source of this whole issue!
Actually, 3.5E is precisely the same in that regard :) I personally just never had the need to use these extra types (like I use the misc AC field for "natural natural" and the natural bonus field for the enhancement bonus to natural AC) :) It may just be that it is easier to work with the "original types" in 3.5E than PF1, but in its fundamental rules both rulesets behave the same regarding stuff like the barkskin spell with the enhancement bonus to natural armor and so on :)
The Extended AC bonus types does show up when I create a PF campaign, but the others do not. Their UUID's don't even show in my Vault. They're listed in Forge as owned, but it acts like they aren't and it won't download them. I was going to try and remove them from my Forge account and then re-add them but I can't see a way to do that - only disable them.
Having the Enhanced AC Types work with 3.5E would be great! There are several spells in the PHB and Spell Compendium that grant enhancement bonuses to other armor types. For now I just leave off the bonus 'type' in the effect for the spell, that way I know they'll work, but that allows them to be stacked.
Pushing that update now.
I'd recommend you post about the issue in the Forge support forum, since it sounds like an issue with the Forge server or something.
https://www.fantasygrounds.com/forum...-Healing-Forge
Support asked me the same thing. I only have the one account. They actually had somewhat of the same issue on a test, here's their reply...
"Hello,
I tried adding Extraplanar Containers to my account, updated and it didn’t download. Then I added Advanced Item Actions, updated, and both extensions downloaded to my vault"
I grabbed another extension and updated to see it it would jog things loose, but no luck. Got the new one but still not those two.
Since the most recent updates, I have been getting script errors when I do an overnight rest on the CT, and it appears to be linked to this extension.
Attachment 53761
I have the Forge version, and the chat told me version 1.9, which seems to be the most recent version.
I saw that there were some weird Forge issues, so I tried directly downloading/installing from GitHub, same issue.
Perhaps it is a conflict with another ext.