1 Attachment(s)
Hour and minute display issue
Quote:
Originally Posted by
rocketvaultgames
It appears that with only Moon Tracker loaded, when a campaign is loaded, the time in the calendar goes blank. The Hour and Minute values seem to be remembered behind the scenes and once any edit is made (Control-Mouse-Wheel or typing directly) the values become visible again for the rest of the session.
I came here to say that I'm experiencing this same issue (see attached image). I tested it in a new campaign without this extension loaded, and the time displays fine. When I load the extension, the time counter is blank. As @rocketvaultgames has said, the time values are being saved but you need to increment or decrease the values before the numbers appear again.
Attachment 61487
I picked up a copy of Mastering Lua
I picked up a copy of Mastering Lua in the hopes that if worst came to worst, I could experiment with trying to build modifications of my own to FGU mods.
One of the things I wanted/hoped to do was find a way for someone to be able to enter in the year of the calendar - such as 1920 (for instance) and have all of the dates fall in the correct day of the week, have a way to calculate the Lunar Calendar that is accurate for 1920 AD. Would make for a GREAT modification for the calendar.
Even if it can't be done programmatically - then something as simple as asking "what should the first day of the year fall on (Sunday, Monday, Tuesday, etc) would be nice.
Not sure how to go about the study of making mods for use with FGU - and getting started on the self-teaching is a chore for the moment. Once the weather warms up where I'm located, I plan on spraying primer paint on some age of sail 1/700 scale ships (Cutters, Schooners, and such). Once that is done, then maybe I can start turning to learning to program in Lua (all the while coding in VB.NET for use with Traveller based campaigns).
:)