Nice feature Moon Wizard Thank You..
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Nice feature Moon Wizard Thank You..
Yeah, I've been avoiding that one, because it required me to hard-code a block to avoid entire campaign from being shared by an accidental drop on chat window.
JPG
Updates
- Cypher System and The Strange added to built-in rulesets. (Data not included.)
- [Numenera] Added automation for applying Effort and deducting Effort cost from stat pools.
As client when using panel image and the GM re-shared the same image, it will pop-up as regular window (next to panel image). I find this unnecessary and confusing.
Here's a wish list item. Not sure how hard it is to add in. Can an effect expire upon taking damage (i.e. Expend: On Damage).
You can add it to the wish list in my sig below. Make sure to provide specific use cases and which fame system in the description.
Regards,
JPG
Updates
- [5E] Adjusted default Gaseous Form spell effect to resist nonmagical weapon damage, instead of all damage.
Hi Moon Wizard which of these changes is likely to have caused my Characters campaign tool to show Characters in a windowlist like all the other campaign tools? Eg Ive lost the normal Character Selection dialogue with the portraits and ownership info...
Indeed I did leave off a piece of relevant information - this is for MoreCore.Quote:
Which ruleset, my Aussie pal? I'm not seeing this in Core or 5e.
Just committed to repository; will show up when Moon pushes to the test channel:
- [CnC] Add drag and drop for classes onto the ability tab
- [CnC] Add drag and drop for races onto the ability tab
Damned,
I checked for store rulesets using the fToggleIndex or DesktopManager replacement, since I was replacing it and didn't see any. I think I may need to start keeping a copy of MoreCore on my machine.
JPG
And another quick one:
- [CnC] Tweaks to spell short description field
Updates
- [5E] Modified 5E Adventurer's League record sheet to migrate all data from older sheet. If you used new sheet already for a log sheet, post your campaign and/or character and I can fix.
Is there a possibility to make shortcuts from the radial menu?
Would be nice to hit F1 and roll initiative or give a short rest
I did an extension for that - it's posted around here somewhere.
Found it. It adds "/" commands for various things - '/rollnpcinit', '/rest short', '/rest long', '/cleareffects all', '/cleareffects expire', '/clearfoes foes', '/clearfoes all'.
You can make these hotkeys by typing the command into the chat box, and instead of hitting enter, dragging it to a hotkey.
Updates
- [CoreRPG+] Add Share Sheet menu option to background image panel radial menu.
- [CoreRPG+] Remove resize menu options from background image panel radial menu (not applicable).
- [CoreRPG+] If image record already displayed in background panel, then don't re-open floating window when shared by GM or clicked in Images list.
- [CoreRPG+] If image record deleted or unshared, then correctly reset background panel display.
Regards,
JPG
After using image panel for combat, GM closed the window and panel vanished (as expected) but left top left controls and clicking them caused given script error.
Attachment 25480
Was this before/after the update I made last night at 10pm PST? That looks like one of the issues I addressed with that update.
JPG
Updates
- [3.5E] Class feature data added to Basic Rules SRD module.
The plan is to release the v3.3.7 update on Dec. 18.
So, this is a two week notice for those developers who build extensions, so they can verify compatibility or update. Please see the third post in this thread for details of which files were changed. If you overwrite any of these files in your extension, please make sure that you pull in the updates to those files into your extension replacement files.
Regards,
JPG
Does the 3.3.7.pak still say 3.3.6a for everyone else?
This is what I'm showing as different between 3.3.6a and the latest in the test channel:
Code:Updated: D:\Fantasy Grounds\rulesets\CoreRPG\base.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\campaign_chars.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_encounter.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_image.xml
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\campaign_button_new.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\char_invlist.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client_list.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_local_entry.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\imagewindow.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindex_window.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindexitem_window.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\parcel.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_campaign.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_char.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\button_stringcycler.lua
Added: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\progressbar.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_common.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_records.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_windows.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\ct_host.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct_entry.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_classes.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_panels.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\scripts\manager_dicetower.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\template_desktop.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\gameelements.xml
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_down.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_hover.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_down.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_hover.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\frames\imagepanel.png application/octet-stream
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_fonts.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_frames.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_icons.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_radial.xml
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_sent.png
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_zoom.png
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_shortcuts.png
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\gmdie_icon.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\unknowndie_icon.png application/octet-stream
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\ps_order.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps_loot.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_carriedby.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_inv.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ref\template_ref.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_library.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_options_core.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actions.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actor.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_campaigndata.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_chat.lua
Added: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_currency.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_desktop.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_image.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_item.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_language.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_npc.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_string.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_table.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_token.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_utility.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_campaign.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_common.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_utility.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\calendar_top.lua
Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\currency_list.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\moduleselection.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\template_utility.xml
Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_currencies.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_export.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_library.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_modules.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_options.xml
All the global scripts are mentioned by name. (i.e. DesktopManager = scripts/manager_desktop.lua)
Updates
- [CoreRPG/PFRPG] Announcement updated to report v3.3.7 of ruleset.
I have been fiddling with it and noticed a few bugs:
-When sharing a map to a player that had already been shared and they have it on Panel mode, their clients will crash.
-/version command doesn't seem to work on DnD (but still works on Savage Worlds)
-On Savage Worlds, rolling for attack on while having the map on Panel mode will cause the client to crash.
Also, I'm curious about something. To whom is the fullscreen panel mode intended for? On D&D the map goes over the Chat, rendering it impossible for online play but I can imagine it could be used for face to face games with the map covering the whole screen. On Savage Worlds the Chat is still visible, and it looks really neat. So, is the fullscreen panel mode for playing face to face or is it intended to be used on online play too? I'd love that option.
Moon Said" https://www.fantasygrounds.com/forum...l=1#post415717 "
for the Full screen answer..
Are all of the clients (GM and player) using v3.3.7 when it crashes? Or are only some on v3.3.7 and others on v3.3.6?
The full panel is made mostly for face to face play, since it obscures the other panels, like sidebar, chat window, modifiers, dice tower, etc. . It can be used in a regular game by toggling between the smaller and larger panel when needed. With the current architecture, the full panel can not be placed under the chat/modifiers/etc, because the current version of FG requires images to go to the edge of the screen, And that would make portions of the map unable to be seen or interacted with.
Regards,
JPG
Both using 3.3.7. In fact, even both being the very same machine that is me using a client to connect on a single computer. But I had the same problem with a friend online: When I re-shared the map both crashed: My second client and his.
I understand the problem it would cause, so this is another problem for Savage Worlds:
https://i.imgur.com/I5RKcOF.jpg
Personally... I love how it looks and would use it exactly this way. I do understand what problems it might cause (and would tell my players to switch between modes should they ever happen).
Edit: I also noticed that the rulesets for Cypher System, Numenera and The Strange were being put in the App Directory, not the Data Directory. Had to move them manually to the right folder for them to work.
Strange, I can not seem to produce the crash issue on the latest version of the client in the Test channel, though I know this was an issue a couple revisions ago. Can you try running an Update to get the latest client and try again? If still an issue, can you be very specific on steps you found to reproduce?
While I'm sure that more savvy users such as yourself would have no problem getting around the fact the chat window, modifier stack, dice tower and sidebar obscure parts of the image, I'm worried about users who are not as familiar with Fantasy Grounds being confused and unable to access those parts of the image at all. Let me think on it a bit, and talk with Doug a bit as well.
Also, thanks for the catch on the Cypher rulesets. I set them up wrong in the update system.
Regards,
JPG
Updates
- [CoreRPG+] Modifier stack, character list and dice tower panels moved above full background image panel.
- [DEV] Panel order not maintained when using merge attribute. Fixed.
Updates
- [Cypher] Streamlined ruleset to inherit more CoreRPG capabilities, including the new changes.
- [Traveller] Streamlined ruleset to inherit more CoreRPG capabilities, including the new changes.
.....
That's the issue I'm wrestling with. The chat window is not obviously movable/resizable. Also, it's a panel that is linked to an edge until you move it; and the position gets saved on exit. Finally, it is a large blocker of the map, unlike the other items. I think the way the chat window is implemented will need to be rethought before I do that.
Regards,
JPG
Updates
- [CoreRPG+] Increased the vertical size of image partial background panel.
The unlock button could possibly move to an always visible button like the Help buttons perhaps?
https://www.fantasygrounds.com/forum...chmentid=25497
Attachment 25497