Hello. I am not sure how to use all of these files. I have donloaded the rfcore-tor.pak, the tor-player.mod and the tor resources. I am unsure where to put everything though
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Hello. I am not sure how to use all of these files. I have donloaded the rfcore-tor.pak, the tor-player.mod and the tor resources. I am unsure where to put everything though
Try this wiki link that talks about where to install each file.
https://www.fantasygrounds.com/wiki/...Files_Overview
.pak = Ruleset
.mod = Module
.ext = Extension
The easiest way to find your FG data folder is to click the folder button on the upper right of the FG Launch screen.
Regards,
JPG
Still not sure that I'm up to a full campaign, but an intro to the ruleset and a couple of adventures should be okay. I'll see what I can do with timings. How would Sunday afternoon UK time suit? Around 2pm to 6pm ish.
Would the time slot work in general, just not this week?
I've set up a calendar entry starting the 18th Nov. I'll add a link for voice to the GM announcements once I have something set up.
Calendar: https://www.fantasygrounds.com/calen...ex.xcp?id=3256
I'd be very interested (I loved a FGCon game you ran a few years ago). But, after having Sundays free for ages, I'm now busy Octboer 18th and 25th. But then free again after that. I'll keep an eye on this thread to see when you play and if there's a chance for me to join (depending on space and your permission of course!)
The time slot is good depending on the weekend. I could do Nov 18 but Nov 25 is a family holiday. (I can also log in Nov 11 in this time slot.)
Would you want us to make up characters beforehand?
I can't do tonight. We can skip the 25th if the majority can't make it.
Ideally, unless you need help creating the character. Azrapse's character builder, linked in the useful links GM announcement is pretty good at guiding you through the process. I'll start with going through the character sheet in the ruleset, where the information goes and how it works.
Just found that character creator. Pretty slick. Here’s the link for easy reference: https://azrapse.es/tor/sheet.html
I assume you want us to stick with the starting cultures? I’ll make a Woodman of Wilderland, a wanderer who can heal and make campsites on the trail as hospitable as home.
Update: Done! I've used this nifty tool and it eases the character creation process. Next up: find a portrait and choose a name. I'll poke around for collections of Tolkein-styled character portraits... referrals welcome.
FYI-- needs a name but I successfully used this tool. I've got this saved as code so can edit (I think) as needed. I've only skimmed the character creation rules so can't claim to understand the mechanics (but I'll read them more closely in the coming days). This is a character chose for roleplay and inspired by the feeling of vast wilderness and journeying that The One Ring evokes.
Concept: Wanders the lands near and under the eaves of Mirkwood. Makes a hospitable home in the wild for travel companions he befriends, with food, song, healing, and wayfinding.
Couldn't find portrait treasury but here's a couple that will do:
https://www.fantasygrounds.com/forum...chmentid=25278
https://www.fantasygrounds.com/forum...chmentid=25279
Here are stats:
Quote:
Name: [Not yet named.]
Culture: Woodman of Wilderland Standard of Living: Frugal
Cultural blessing: Woodcrafty
Calling: Wanderer Shadow weakness: Wandering-madness
Specialities: Fishing, Herb-lore, Folk-lore
Distinctive features: Cunning, Patient
Body: 3 Heart: 5 Wits: 6
Body (favoured): 6 Heart (favoured): 7 Wits (favoured): 7
-Common Skills--Weapon Skills-
- Awe: 0 Inspire: 1 Persuade: 1
- Athletics: 2 Travel: 1 Stealth: 2
- Awareness: 2 Insight: 1 Search: 1
- Explore: 3 Healing: 3 Hunting: 2
- Song: 2 Courtesy: 1 Riddle: 1
- Craft: 1 Battle: 1 Lore: 1
-Rewards-:
- Long-hafted axe: 2
- Spear: 1
- Dagger: 1
- Bow: 1
-Virtues-: Herbal Remedies
-Gear-
- Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3
- Spear damage: 5 edge: 9 injury: 14 enc: 2
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Bow damage: 5 edge: 10 injury: 14 enc: 1
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 6 Fatigue from Travel: 0 Total Fatigue: 6
Hope: 15 Starting Hope: 15 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 6 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Screen shot of initial session!
https://www.fantasygrounds.com/forum...chmentid=25330
Some screen shots of session two! The game session captured Middle-earth brilliantly.
Valarian, thank you again for hosting!
https://i483.photobucket.com/albums/...ps0aly7qjb.png
https://i483.photobucket.com/albums/...psypsglrhm.png
Attachment 25440
Attachment 25441
That is a beautiful looking game.
Valarian, a module design question for this rule set: I've exported a module (campaign images that I'd like to keep organized by keeping it separate from other content) and and can see it and open it in the module window, but once it's opened, it doesn't appear in the library or elsewhere. Can you help--is there a trick with listing categories or something to make it compatible so the base ruleset can "see" it?
Hi Hector,
I am sure you have, but... did you look to see if there was a new category in the normal images window (not in the library)? That’s where they should appear, I think.
Your question prompted me to work out part of the solution, thanks:
- I hadn't been using the index option, highlighted in yellow. When I did so and re-exported, the module appeared properly in the Library window;
- ...but I'm having no luck getting it to appear as a category tab in the Images window (see blue highlighting). I did create one when I exported the module (named "Marsh")
- Perhaps it's a quirk of this version of CoreRPG? See build version circled in green.
Thanks!
https://www.fantasygrounds.com/forum...chmentid=26208
I don’t think it uses CoreRPG, it uses foundations core, which is different.
Looks like the images have appeared, though, so that is something.
If you don’t find another way, you could always edit the module and add the category...
Good point. I've given it a shot, added "Marsh" in both of the following code excerpts (where there had previously been no value), but so far this hasn't added a new category tab to the Images window:
definition.xml :
First part of db.xml :Code:<?xml version="1.0" encoding="iso-8859-1"?>
<root version="3.3" release="1">
<name>TOR FoMarsh Campaign Elements</name>
<category>Marsh</category>
<author>Hector Trelane</author>
<ruleset>fcore-TOR</ruleset>
</root>
Code:<image>
<category name="Marsh" baseicon="0" decalicon="0">
<id-00001>
<image type="image">
<bitmap>Portrait--Beldan.jpg</bitmap>
</image>
<name type="string">Portrait--Beldan</name>
<toggle_mapinfo type="number">0</toggle_mapinfo>
<toolbars type="number">0</toolbars>
</id-00001>
<id-00002>
For anyone wanting to play a game with these rules and ruleset, there’s an opportunity here in the one-shot I’m hosting for FG-Con 14!:
https://www.fg-con.com/events/the-on...ilgimage-home/
This same scenario is on again for FG-Con 15! Sign up here if you want to give these rules or this ruleset a try--or come back to it after a long hiatus. NB that 2e TOR is coming out soon, so it's a good time to get back into the TOR swing of things!
https://www.fg-con.com/events/the-on...lgrimage-home/
I'm slowly updating the ruleset to CoreRPG in preparation for 2nd edition. The character sheet is in. Now need to do the NPC sheet and combat tracker.
Hi all, and a big thanks to Valarian for the work on this!
I'm new to FG, but having searched FAQs and threads here am not seeing how to get a Character from the Character Manager into my (test) TOR Campaign.
I'm on Windows 10 Pro, Fantasy Grounds II (updated) and using Valarian's latest (fcore-TOR.pak)
I can manually create a Character:
Attachment 32822
When I load my TOR campaign I dont see an option to import Character:
Attachment 32823
Thanks for any help, I'm really looking forward to using this! :)
Responding to NotRussellCrowe at The One Ring/AiMW RPG Discord:
Thanks for the help; I'm using Classic (the Desktop icon is Fantasy Grounds II and the exe is 'Fantasy Grounds.exe').
When I right click on the Character window I do get the option to 'Create Item', and when I click that a new Character is added to the list (unnamed, no stats, not owned by any player).
Here is a pic of the chat windwo when I first load in, to help determine if I'm using an older version.
Attachment 32824
Cheers!
Welcome to the forums SOS John.
To add characters you have to directly edit the db.xml file. Create a character first with a name you can find, then search for it once you have the db file open so you know which section it belongs to. Copy/paste exactly from old to new.
OR use the updated version of this ruleset.
Yes, you're using the older version of the ruleset. My recommendation would be download and use the newer version based on CoreRPG. You can find it here: https://www.fantasygrounds.com/forum...t=the+one+ring
It's by Valarian so you know it's good!
And this is solved...I'm sure I'll kock into other issues, but very glad for the help on this one NotRussellCrowe
Edit: Thanks for the warm welcome, and the quick responses gents/gals; I hope I can return the favour sometime.
Happy to help out.
Happy gaming!
The Foundation Core base doesn't have this option. There's an updated version of the ruleset using the CoreRPG base.
https://www.fantasygrounds.com/forum...RPG-Conversion
Joining the campaign as a player, on a localhost connection, you should see a "local" version of the character. Selecting that would bring the character into the campaign as a "server" character. You can then clear the owner for it to be selected by another player.
Hi again, hoping this is an appropriate place to post a general FG:TOR question.
Now that I'm up and running with Valarian's ruleset for TOR I'd like to add Enemies and Characters (NPC and PC) to my campaign. I can now manually add a PC pr NPC but I wonder if theres an XML exporter or (in an ideal world) files that already exist for Enemies?
Even a link to point me at the tool you use would be fantastic. Thanks again!
SOS John, you should really use the other ruleset on this thread and post here: https://www.fantasygrounds.com/forum...RPG-Conversion
Why? Because the types of functionality you're looking for are far more likely to be supported in the CoreRPG version on that thread.
That said, I don't think there's an import function. The Savage Worlds ruleset has such a tool, and I'll bet someone some take-out lunch that the same has been created for D&D, but each import tool will be a custom job that maps blocks of text to the relevant fields.
For TOR there's the additional challenge of copyright problems: it's not officially supported and even the publishers may not own rights to share their IP in electronic form.
Thanks Hector, I'll ask the question there, following from your answer (thanks!).