You don't need either. You can use both the logo and the font (even if it's for profit) as long as you mention the trademark and both copyrights. See https://www.faterpg.com/licensing/ for more details.
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You don't need either. You can use both the logo and the font (even if it's for profit) as long as you mention the trademark and both copyrights. See https://www.faterpg.com/licensing/ for more details.
Just checked out the link further (I always do a cursory read and then come back to it when my faculties are less clouded), and the only things that are free to use (under the OGL or the CC-CY) are the "Powered by FATE" icon, and the FATE font (both of which I downloaded, with the appropriate bylines (which I cut-n-pasted into a text document). The FATE Logo (just "FATE") and the Evil Hat logos are not for use by the general public. They're considered "creator content" under the OGL and a similar condition under the Creative Commons Act. However I'll e-mail Evil Hat and see if the logos can be incorporated into background designs. otherwise, "Powered by FATE" it is.
They don't want other people's content being associated / mistaken for their's. I think the licensing is fairly clear. However, I wouldn't make a graphics theme specific to Fate. It would be far more useful to have generic "genre" themes available to work with, that could be used with Fate Core, or any other ruleset based on the CoreRPG.
Back to the topic at hand. Are you planning on including the SRD rules in the FATE ruleset? That would be a nice addition.
Yes
I thought you were talking about the Powered by logo. As Valarian said, the other logos stay with Evil Hat :)
So when is this coming out (Beta version or full)?
When I've got it in to a state where there's the minimum of a completed character sheet. 2nd tab being worked on, plus the library. 2nd tab replaces the core inventory with an area for stunts/powers, weapons, armour, other gear.
In the meantime, use the Dresden Files ruleset. That's only one iteration of the Fate engine behind the Fate Core.
Well there's a Spirit of the Century extension in there. That's one back from that. For Fate 2 and Fudge, you may have to look elsewhere.
Oh, but I *loved* the FUDGE edition of FATE 2! Still in my archive after all these years! :D The only thing that I actually think they retained from FUDGE was the Ladder, FATE dice, and character phases.
SoTC would definitely fit, being the Pulp themed monster it is , and the first edition of the modern FATE Core (incidentally, I recently ran Dinocalypse: Hell Comes to Hollywood, and if the interest remains, I'll run Dinocalypse Now! and Beyond Dinocalypse - they're a riot). Just had to swap out the graphics of the Dresden Files :p, to make it more "pulpy." Eager to hear of more progress.
Regards,
SF
Edit: Hero Labs has just released the FATE Core, Accelerated, and SoTC (which it's had for a while) under version 5.0. It's free to use for all owners of HL.
I've completed the character sheet for Fate Core and, in an hour and a half, customised the ruleset with an Age of Arthur extension. Starting on the library. The CoreRPG NPC sheet suffices, but will be changed. The combat tracker will be after the library. I'll package up the ruleset and put that and the extension in the CoreRPG folder (community ruleset folder link below).
Photos of progress here
Very excited to see it. In case it's not been said yet, a lot of us are very thankful for your hard work on this.
Currently, the older Dresden Files ruleset ("Fate 3.5" as it were) is still more functional that the Fate Core (Fate 4.0) ruleset. While I continue with development, it may be best to use that one for live/longer-term games. Especially if you use the combat tracker a lot.
If you don't tend to use the combat tracker (which I always thought was against the spirit of the conflicts using aspect invocations and compels) is it beta-releasable? I'd like to see how the extensions are built for the new system, so I can start working on my own. Pretty please? :)
Cheers,
SF
I tried that already and keep getting an error message each time I click on the .pak or the .ext. The PDF turns up fine though. Any tricks I should know about?
Cheers,
SF
Edit: I got it to work. I just hadn't had the Google drive set up on my end. And it's looking great. I can't wait for the pyramid implementation. Keep up the good work.:)
The Google viewer doesn't recognise the extensions. You need to download them.
The "pyramid" implementation is the list ordered by the skill rating. That is the default. To order by skill label only, the hack is required. That is what I want to makecan option. The option will order by rating or label.
DL'd it and LOVE it! The character sheet is fantastic (any chance we can get extreme consequences on it?). I will be using this ruleset for sure.
A minor edit to this post. I had to change the skills because we are using Nova Praxis and THANK YOU for including how to change the skills in the pak file in a very simple and easy to understand way. You made that ridiculously easy for me. Thanks again!
If you copy the Age of Arthur extension, customising the skills and lay out should be fairly easy. The extreme consequence I left out as it becomes a permanent aspect.
Incidentally, is there going to be a spot for extras (essentially just tweaking the "gear" on the character sheet and NPCs). If not, could it be added to your overwhelming request list?
EDIT: Also, is it possible to have the "party sheet" be transformed into a more appropriate FATE GM's tool for quick access to character information? Keeping track of 3-4 players isn't too difficult with the character sheets, but since the tool is there....
Also, how are you determining "initiative" for the Combat tracker I know that in FATE Accelerated there is the "quickness" stat that basically governs initiative order; but in FATE Core it's a game in itself using the four actions and invokes and compels, which lends itself more to narrative combat. Could I get some clarification on this? The CT might be more of a hindrance during play, if you consider that zones and the means to a resolution of a conflict are abstract concepts.
Initiative is based on various skills - usually some variant of Awareness / Notice. The more observant go first. Combat is abstract, but there's still order of action to consider and keeping track of aspects (i.e. effects) in combat for maneuvers, etc.
Extras are what the Notepad is for. Add it as a note, detailing the item / ship / whatever. Then drag the note to the character sheet.
Plans for the party sheet is a shared space for noting aspects for the setting, scene.
OK. I have the notes being dragged to the Notepad fine, but the text seems to be a bit truncated given the amount of space available. Billy the Kid's Colt .45 comes up as Billy the Kid's Colt .4 in the notepad (if the prerequisite for having the item is finding it). Perhaps widening it and placing languages above the "Notes" bar might be an idea (I don't know of a game where there isn't a lingua franca that all characters speak - like English in Star Trek or "Common" in most fantasy games - that is, unless the scene/game requires lack of communication as a detrimental aspect. On this note, perhaps you could incorporate a template as they appear in the "Extras" chapter in the FATE Core system. I see ranged weapons (which would logically contain an ammo/energy/etc. track, and a stress track if delicate) as being something that might be helpful to ease play.
I like that idea for the party sheet. The only problem I can foresee is that since a lot of aspects are beyond character knowledge (to be discovered in their escapades later in the session/scenario/campaign, for example). I love the idea of sharing in FATE, after all, that's part of the allure of the game, but it's still an RPG with a structure, even if it's on the fly, at its heart. Some things just can't be shared (GM's notes dragged to the party sheet?).
Perhaps an option for "approaches" (as in FATE Accelerated or similar rules from the FATE System Toolkit) would be possible. That way, initiative can be scored on Quickness or Carefulness. figuring out who goes first, then letting the mooks go on the highest advantaged PC, then the next player, for example. This option would alleviate the GM's job determining what I often refer to as FATE combat: Ask everyone what they want to do and then doggedly determine who goes first from there. Some of the rules in the Toolkit could be incorporated as well (professions, as a prime example). Things to think about.
Cheers,
SF
Download doesn't work (click, nothing happens; yet it did a few weeks-months back). The joy of using external hosting…
I found that if you navigate to the page, via the link below, then navigate to CoreRPG; Click list view (the little bars in the upper right); then click open in drive; it allows you to place a checkmark beside each file and will download both files in a zipped format. This is assuming you have a Google account, mind you. In which case click on share first.
Cheers,
SF
I certainly won't download anything and sharing it with Google or any Google account. They know what what I ate last week, they don't need to know if I scratched my nose too.
I was thinking that another neat addition, or option, to the system would be to have contests as part of some component in the system. Contests could be represented by special stress tracks built into, say, one of the party sheet tabs and either stress points (or if you're really ambitious, ticks) could dictate the current result of the conflict. I mention this only because its rater difficult to draw "ticks" manually, in another format. It's an idea, regardless.
So how fares the battle with the CT and the rest of the system?
Regards,
SF
P.S. BTW you got me hooked on Bulldogs! (I never was much of a Starblazer fan, as I'm not familiar with the comic it's based on, ditto with LoA). The Sci-Fi that Kicks @$$! is definitely a looser game than Diaspora, but doesn't lessen my appreciation of that game (and mini-games), it's just that Bulldogs! and FATE Core are a match made in heaven for fast, romping sci-fi action. It even jives well with FAE. Thanks for the suggestions!
Haven't progressed any further.
Need help doing anything?
Cheers,
SF
Could look at starting a Bulldogs! extension and reference :)
That legal? I'd hate to have a "cease and desist" flung at me. :) Otherwise glad to.
As legal as anything else we're doing. The Open License Agreement will let you know what you can use and what you can't. Use the Age of Arthur extension as a guide. For politeness, you could get the blessing of the publisher before posting.
The Age of Arthur at least has Skein, an SRD. With Bulldogs! the FATE rules are the SRD. taking out all the flavor.:p I shot Galileo Games an e-mail regardless to ask for a not-for-profit use of the rules in a limited community
Regards,
SF
Usually it will be things such as the Fate basics (in the fate Core SRD anyway), the skill list, the list of stunts. Things like that should be okay under the OGL. Check the product identity section. They may be okay stripping the races down to the name and aspects.
Hmmm...
PRODUCT IDENTITY
All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content, as well as rules-related elements of the proprietary setting, such as aspects and species abilities associated with setting elements, are to be considered Product Identity and subject to copyright
Doesn't leave much....