Your 5e Smart NPC extension redirects to this forum thread, so I'm going to post here about it: Loading it fails with the error message, "Unable to locate extension file."
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Your 5e Smart NPC extension redirects to this forum thread, so I'm going to post here about it: Loading it fails with the error message, "Unable to locate extension file."
Thank you, I appreciate all your work on these extensions, it's working as intended now, and it is fabulous!
I am familiarizing myself with this addon and I noticed that when I right clicked on the map and select 'View', it did not show me the Customized Map Tools options as displayed in your screenshot. I narrowed it down to what looks like a conflict with the WOB: FGU Helper addon. If the FGU Helper addon is enabled, your Map Tools options do not show up when you right click and go to View.
Attachment 67946
I have duplicated this with the 5e Legacy ruleset, and just the following addons loaded: (I was getting familiar with your addons that I own plus others I use in my campaign, and when I found the problem I narrowed it down to WOB Helper). If I remove the WOB Helper, then the Map Tools display correctly.
5E Reference Guide
5E Table Tools
AoE Targeting
Table Tools Desktop
Token Cleanup
WOB FGU - Helper
Let me know if you need any additional information.
Thanks.
NOTE: I did find an issue with the WOB Helper that if the 'Area Target Helper' option was disabled in the WOB Helper options, the 'Targeting' options still were displayed when right clicking even though they were disabled. I have submitted this as a bug to WOB's Discord server, but I thought I might mention it just in case it might impact your addon in some way.
Thanks for narrowing that down.
Fantasy Grounds gives extensions a limited set of menu slots. If two extensions add options to the same part of the same menu, one can overwrite or hide the other instead of both showing together. In this case, etc etc.
I'll give this some tests today and see if I can find a fix and make it play nice with WOB all together.
Again.. Thanks for the report and the screenshots. I was able to track this down as a compatibility issue with the shared image/map right-click radial menu.
Fantasy Grounds extensions all have to register into the same limited radial menu space. With WOB: FGU Helper enabled, its map menu handling appears to refresh or rebuild part of the image right-click menu after Table Tools has already added View > Map Tools, which caused the Table Tools entry to disappear.
I’ve added a compatibility guard on my side so Table Tools re-registers Map Tools when interacting with the map. In testing, this allowed View > Map Tools to appear correctly while WOB Helper was also loaded.
This should be fixed in the next Table Tools update. Thanks again for narrowing it down so cleanly.
No problem, I like tracking these things down to see if I can figure out what might be causing the problem. Thanks for the quick fix!
Hello,
In my game on Sunday, and testing today, it doesn't look like Visibility Reworked is operating within 5e Table Tools.
A paladin in the game has a Gem of Seeing. When using the effect for the Gem (VISION: 120 truesight) the player cannot see the invisible token (A Balgura, with the Invisible effect on it in the CT). Additionally, if you put the effect See Invisibility (per the spell) on the Paladin, the Balgura still remains invisible.
I like this tool and I hope that all of the bugs will be worked out.
What I am encountering is that it does not play well with scaleui. You have to stretch your character sheet out beyond the bottom border to be able to see your spell slots if you have, as an example, a ranger class that has several weapons listed. The Spell area shows the spell slots available but does not have a box visible to scroll until you stretch the page larger than the screen.
A couple of other things I have noticed, but may be out of scope for your extension.
1) There's no interrupt for Divine Smite if a Paladin uses the Auto Attack button - the extension just rolls the damage, and the paladin doesn't have the option of using Divine Smite before the attack is resolved. I have another extension (WOB: 5e Helper) that normally provides a pop-up dialogue that allows the Paladin to choose Divine Smite and the level at which it is cast to apply the DS effect before the spell resolves. The pop-up still appears, but the damage gets rolled and there's no way to resolve DS if its used besides manually rolling dice and adjusting the HP of the target.
2) For Weapon Mastery, the Fighter Tactical Mind (where you can switch out Mastery Effects on a hit) doesn't seem to be supported. Again, I have another extension that handles this, but Weapon Mastery needs to be turned off in your extension for it to work (which is fine). Just wanted to make you aware of these items.
3) Finally, seeing this on character sheets with 5e Table Tools loaded and active - it has the Action/Bonus Action/Duration fields overlaid on the Attack, Save, Damage, Effects, Healing buttons. You can actually edit them. In the picture, I have an extension called Spell FX loaded, but I checked without it as well, and the fields remain overlaid on the buttons. They seem to be from the dialogue for setting up spells when you right click to add damage, healing, effects, etc. to the spell item.
Attachment 67972