Marking/Clearing is backwards for both Fear, Armor, and Hope
Adding a Fear says "Adds a Fear"
Removing a fear says "Marked a Fear" It should probably say Used, or cleared.
Character sheet
Hope
When you click the plus you gain a hope
When you click the minus you mark a hope this should also say Used or Cleared
Armor
When you click the + to mark the armor it says you "gain" armor this should be marked.
When you click the - it says you marked armor, and it should say cleared.
If you grab the +/- button for Experiences and drag the error
Script execution error: [string "C:..s_experience_entry:activate"]:3: attempt to call field 'actionDrag' (a nil value) is thrown.
When rolling an attack roll without a target such as ATK: 2d12 there is no hope/fear in the text.
Fear tracker allows you to add fear past 12 (admittedly this may be by design, but not rules as written).
Ramp Up (Cave Ogre ability) is coded as DMG: 1 (Fear) for targets. Should be self.
Face Your Fear (Wizard School of War ability) is coded as 1 [MOD] but should be adding an extra 1d10 magic damage
Book of Ava - Tava's Armor. It adds the ARMOR: 1 but it does not show the increase of score on the character sheet, nor can you mark that last slot created by the spell. Manually putting the slot in Misc Bonuses does work the way I would expect. if it is supposed to fall under Passive Boosts, ARMOR: 1 does not do that.
When an adversary targets one or more PCs with a Reaction effect such as AGI DC 14
Dice roll for each character, but Agility is not added to the reaction roll. And it does not compare the result with the DC to provide Success/Failure results in the text. This means our successful reactions also do not remove the target.
If the PC is also VULNERABLE it shows Disadvantage in the text, and also shows the D6 as red, but ADDS the d6 to the total value instead of subtracts from it. And Again, no Success/Failure is reported as well.
Attachment 67013
If you add a bonus to a reaction it only uses the Bonus number and ignores the Stat value.
If you create a reaction and you do not give it a type, stat, or bonus, it will display the success or failure text, and remove targeting from the successful reaction rolls.