That would be great!
And Silent, sorry for slowness.
Here's my findings. It was kinda tricky. First of all, the Effective Init extension is working perfectly in TEST.
As long as you keep the enemies UNIDentified, they don't show in the Player Client order, so, they cant even see what creatures are next.
But the problem is, PCs also cant see the enemies themselves on the map. This seems like elemantary, but check this out:
First, the settings:
https://imgur.com/AvGNOwH
1- Players can see that you dont show them the init order if they check the settings before the combat starts:
And UNID enemies wont be listed in the Chat.
Attachment 66861
Now good news: They still can't see the Player Order and the enemy init order. Once IDentified, current enemy are shown in the CHAT when it is their turn. But since the init will rescrambled, they wont be able to see the same order again.
2- When these options are on, this is what GM Client shows: 1-April 2-Arti 3-Bladesinger / Oblex -> Drow -> Lizard -> Bear
Attachment 66862
3- Meanwhile, this is what Players see: 1- April 2-Arti 3-Bladesinger / BUT / Bear -> Drow -> Oblex -> Lizard.
Dont be fooled by the player order because it is always like that. 4 explains.
Attachment 66863
4- But when the order changed again, players see the same order.
Attachment 66865
5- Compare to the updated GM Order:
Attachment 66864
NOTE: I didnt add
Requested Rolls so I dont know what happens if you also use that extension and turn On leverage RR in the settings.