New Option: Players may double-click nonfriendly NPCs to see their highres picture. Defaulted to on.
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New Option: Players may double-click nonfriendly NPCs to see their highres picture. Defaulted to on.
Anyone using the NPC inventory tab from Jack of All Things without using Map Parcels?
Is a 1 charge item supposed to be immediately removed upon clicking on the box? I haven't been able to get that to kick in yet. This is a healing potion I customized from the PHB for use by an Artificer, so the dice and bonus are different than the generic healing potion.
I'm glad the suggestion I made worked for you.
As MrDDT says, this is a warning. Warnings are safe to ignore unless you're having a problem, it can help diagnose the problem. This warning in particular is because I've written in some accomodations to an extension you dont' have loaded. This is a good example of a common reason we have warnings that we can ignore.
Thank you for your concern and communication though. :-)
New Feature: Expand All and Collapse All buttons added to actions tab. Also added the ability to expand and collapse the spell slots header and generic actions header. You may also notice (if you use generic actions) that I've defaulted the JoAT added actions to just above generic actions now, instead of just below it. You can still paper airplane them to the top and does not affect entries that have been paper airplaned to the top.
Hi Farratto, getting back into FGU and your extension has saved our game!
The item actions work and show up in the actions tab, however the destroy on use is not working.
Looking above, do I and my players now have to select the box to use? This is the only way the item count decreases in inventory.
I have also noticed that when editing an item from the parcel window, the action dice area doesnt update.
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The dice not showing up is a known limitation to the extension. It has to do with the fact that the item is not on a player and therefore it cannot calculate any possible stat contributions (like wisdom for a healing word).
In order to get the auto-deletion to work, you gotta set the "uses" to 1 under the spell record for the item. In your example, that would be the second-to-last screenshot. I know it's convoluted, but it needs that because some items have multiple charges per use.