Interesting. That error is supposed to prevent paths that have an infinite loop, but it doesn't look like your path has that. Can you send me a zip of the campaign so I can debug it?
Printable View
Hey - here is a zip of my campaign (wasnt sure what to submit) Attachment 61100
So the images and tokens that are referenced in the campaign aren't actually in the campaign, so I can't look at or edit anything. I'll keep trying to reproduce this though.
When you were adding the waypoints, did you add them in the order they're supposed to be traversed, or did you add the start and end point before the middle waypoints?
EDIT: I've attached a version of the ext to this post that adds some logging. It will spam the chat even more, but if you could get me a screenshot of chat when it does that will also help.
Hi - two items - my clipboard from FG and a video capture Attachment 61102
Originally the sequence i did was
Drop token onto map from Assets
Right Click Token
Drop green, yellow, yellow, yellow, red (start, middle, middle, middle, end)
Thanks for that, I think I figured it out. There were a handful of paths that had no waypoints, and I had a bug that considered that an bad path when it shouldn't be. And based on your recording it looks like the token is moving just fine. I'll get this submitted to the Forge shortly
woohoo ~ thank you!
This ext seems to remove the red helmet in the radial menu of B9's spell tokens ext. It appears that both are fighting for the 6'o clock space.
Laerun and I recorded a video that walks through how to use the main features for this extension, which you can see on the FG Academy Youtube channel: https://www.youtube.com/watch?v=YH21EMqIGio
Hi - i saw the updated - here is my latest compile log - based on the timer error Attachment 61142