Originally Posted by
jimlad42
I just did some testing, it seems that IFTN is not working right now. I tested with the simple case IFTN:Wounded; DISATK; and it doesn't matter who's wounded at all, they always roll with disadvantage.
It seems like IFN is working exactly as intended, though. IFN:Wounded; DISATK; is giving disadvantage when the creature is healthy, but rolling fine while wounded.
This is true for an empty campaign with no extensions.
I also want to say, thank you for this extension! It's really nice to be able to filter against things like this, my main use is something akin to Compelled Duel where the target has disadvantage against anything other than one enemy.