Found an error in script manager_action_save_EStS.lua, line 35:
sAbility2 = DB.getValue(nodeActor, "saves." .. sSave .. ".ability2", ""); -- bmos adding second save ability
should be changed in:
sAbility2 = DB.getValue(nodePC, "saves." .. sSave .. ".ability2", ""); -- bmos adding second save ability
Another thing: would it be possible to change Loadorder from 30 to 36? With 36, this extension would be completely compatible with Kelrugem extended automation and overlays (which has Loadorder 35 and overwrites ActionSave.getRoll and ActionSave.modSave).
Thanks

