I will look at this right away and fix it!
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I will look at this right away and fix it!
Xydonus, can you repeat this error in a screen shot? I cannot replicate this. New campaign, new characters, on the XP tab if I set STR to 28, the STRB field is set to 2. If I add advances, say 5 and the new STR is 33, the STRB is 3. Please let me know.
I have a question! When im making a new character! In the caracteristic setup! The starting set is ok! But in the advance if I write Something it's automatycaly make it like if I took it with the experience cost. So it is automaticaly make the sum of it in the current case. The taken is always still to 0!
When you generate the character, place the rolled characteristics in the "Starting" boxes. As you use experience the "Advances Taken" should be used to add these increases to characteristics. The "Current" will reflect the sum of these two fields. There is also the Advances Scheme area. These do not add any values, they are a place to track what is available in the current career.
Please download and use the latest release. You may have the very first version of the ruleset if all you see is Starting and Taken.
Hey Paul,
Loving the ruleset so far after doing a few mini-games in it. I was particularly surprised and delighted with the impact feature in which the dice will automatically roll 2d10 and pick the higher result, very impressive coding!
I have however discovered an issue with it - The drag and drop function does not work when trying to apply damage from the impact result. However, the automatic targeting will apply the damage without any issue.
Let me provide an example: Roll dmg using a weapon with impact quality ticked / drag the damage to an npc character or PC and this error will pop up.
Attachment 17469
But it does work fine if the damage is rolled while a character has targeted another npc/pc. The drag/drop function works fine without the impact quality ticked.
Xydonus,
The drag function issue is known. The issue is the way I am capturing that the roll is an "impact" roll. There are 3 ways to do this and have it work.
1. Use the targeting system.
2. When dragging the roll from the PC rolling the impact damage, drop it directly onto the intended target and not the chat window.
3. Since the issue is when a PC rolls the damage without a target and directly to chat, then drags that chat result onto the target, and the error appears. Well, if you take the chat result and drop it back into chat, the number field that appears can be dropped directly on the damage box in the combat tracker. It's one more step past what you are describing above.
1 and 2 above are the best options.
Again, the issue is the way I implemented the Impact rolls. I haven't been able to get it to work correctly with a drag and drop from the chat window to the target.
Small changes for the FG 3.2.2 release.
Update to include Image ID option.
Unfortunately dragging directly onto the intended target results in the same error. Only way around it, as you said, seems to be using the target function. While the 3rd option does indeed work, it doesn't take into account of soak or toughness. It isn't a big deal though, I can just use the target solution.
Xydonus,
When you drag the damage roll from the PC sheet directly to the intended target on the map or CT it errors? I am able on my versions.