The <ruleset> tag has to specifically list the ruleset name that is being used - not what it may be layered on top of.
If there is no <ruleset> tag in extension.xml then any ruleset can see the extensions.
Printable View
Hrm.. getting the same thing Shotgun was showing below.. end points without lines.
Ahh.. I figured out my issue. It's bumping into that VertexSnap Extension you helped me with a while back Trenloe. Gonna need to combine the two in order for this to work right... looks like I actually need 60 degree cones and not 30 as well. .. A few steps closer here though.. thanks guys.
I had just noticed that.. and it worked!
I have been, err celebrating most of the night and I just got back and I saw this.. I figured out right away I had the change the name of the extension to match what I need it. But I still got the same problem. That being said, I see there could be a issue with conflicting extensions based on what I just read.. I will play around a bit when I wake up.
I REALLY do appreciate everyone's help so far.. Thanks.. I hope to have this solved in the next few days! You guys are great!
Not meaning to hijack the thread ... but .. How crazy would it be to do a 'Hex Shaped' pointer? Or a 'Triangle' instead of a fanned cone?
OK.. so the radius at the center of the equilateral triangle (b) would be = the squareroot of ((c*c)-((c/2)*(c/2))) where (c) is the length of a side.. (a) is half a side.. and (b) is the line that bisects the triangle.
This is also true for the hex.. the radius of the hex is the same..