@ Valarien: If you need any Zombie fighters, I'm game. Despise them. Never met one I liked (they aren't too talkative, mind you). :D I played Stargate (the one based off the Spycraft system) and found it a reasonable approximation with the early seasons, fighting the Goa'uld, but as soon as you hit the replicators or the Aurai, it kind of fell apart. I'd be curious to know how you plan to work around this. I personally found when it was switched to a later Stargate: Atlantis setting things ran a little more smoothly. With FATE I managed to get a good gel with Battlestar Galactica (new series, not old) and moved Cyberpunk 2030 successfully; but I'm still (after a while) working my way through the Toolkit to better handle SyFy the way I think it should be run - not so pulpy, and with a little more player involvement. Any suggestions?
@ Mask: Sorry for the misunderstanding. Actually I've run one game of FATE right off the CoreRPG, and actually, for the Demolished Ones, it seems a perfect fit. I was thinking along the lines of the other games you mentioned, Notably SoTC and The Dresden Files. Try FATE Core at some point, if for nothing but an interesting read. It has a lot of optional (not that everything is "optional" in RPGs:)) rules that can ease any player and GM into the system. It's a Pay-What-You-Want product on RPGNow, and well worth the donation. It even impressed me enough to pick up the hardcopies (gosh, I love books :D).
Cheers,
SF

