Thanks for sharing that. good read for sure
Chris
Printable View
Thanks for sharing that. good read for sure
Chris
Good read regarding the Darcy article, thanks for the link.
RPG's and VTT companies seem to have the same problem, which is generating a constant revenue stream after the release of a core product. Because with rpgs, if the core product is good, how much more do you need?
I sure don't want to have to purchase a new book every month and after 30+ years of playing RPG's (still got my original d&d boxed set somewhere complete with dice where the numbers needed to be filled with crayon) it just seems totally wrong to pay a monthly subscription to play.
Well, I'm not sure how successful it is for them but DDI addresses that exact issue. I wonder how many subscribers they have.Quote:
Originally Posted by Monkeyboy
To your point; I bought FG over six years ago. I do all my own stuff, so they made $40 off of me in five years until I bought an ultimate license and SW.
i agree - i think that FG might have a good installed base but i wonder how they can achieve consistent ongoing revenue....
A couple of things…
1) I'm not sure why WOTC is trying to reinvent the wheel. Seriously, why try invent a tabletop system when there are ALREADY alternatives out there? To me, that's like every video game company trying to put out their own consoles for play. Why not just license it out! You have a revenue stream from there, and gamers win.
2) I really don't get the whole hate on for WOTC daring to put out something new. Seriously? It was worse back in 2e when you had 16 or so different splat books (remember the "complete" books?), a million campaign settings, the Option books, etc? Fact is, the companies are in it to make money. RPGs are a money sink, period. If you aren't spending your money on books, it's miniatures, paints, terrain, dice, gadgets and gizmos to help you play. Back in the 90s I spent a couple thousand in a year easy.
3) Today we are spoiled because it's easier to get everything for free. Back then we didn't have P2P, or Internet. If we wanted it, we had to pay for it. Piracy was a LOT harder back then, unless you were into photocopying things.
4) I welcome a 5e if it will bring a FFF style of play back. I remember running RtttOEE in 3.5 and tearing my hair out because of the complexity. AOO's, stacking, etc. the game started becoming less fun, especially playing online … and I was using DMGenie! If 5e can bring back the simple fun of PLAYING, I'm all for it. I haven't gotten much into 4e, because it just didn't really appeal to me, and frankly, 3.5 bored the hell out of me. 2e - well, don't really want to go back to THAC0, thank You very much LOL.
I loved DMGenie. He had some really nice features in there and it was a fun hobby adding in various new bells and whistles.
I'm also glad to see 5E coming out. I played a ton of 2E within a handful of different worlds (Dark Sun, Spelljammer, Forgotten Realms, Kara Tur, etc.) and then 3.0, 3.5 and 4E. I actually preferred 3.5 to 4E, although I thought it was still possible to run a game in 4E that was fun. I really like a lot of things Monte has worked on, so I'm interested to see how it turns out. I typically try to support as many gaming companies as I can and WoTC more so than others I suppose since they are the license holders to the first RPG I ever played. I'm sure I would still be buying a bunch of TSR product if they were still around.