As someone working with very small real estate (surface pro) this will be a huge time saver . Thank you
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As someone working with very small real estate (surface pro) this will be a huge time saver . Thank you
Hi Alessandro,
that seems to work great, thanks for your help.
Cheers,
Simon
I added this acording to previous post in this thread:
And added the 'sticky_windows_companion' extension (also in this thread).Code:if sClassName == 'charsheet' then return; end
if sClassName == 'imagewindow' then return; end
And i got to say..... your 'sticky_windows' extension ROCKS !!! After using it now, I wonder how this can't be default in FG.
Until it gets default, my suggestion is that you include above as a default ready .ext file on the front end. This extension would probably catch on more that way.
where did this go!?!
The author has decided to pull his code off.
For what it's worth, here is the original script.
Even though I have the provided original version in my correct Extensions folder, it doesn't show up on the Extension selection in the game launcher. Anyone any ideas?