Getting forgetful now are we? ;-)
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I saw those too. The first error means that the results on d20 rolls look a little fuzzy in the chat window as FG is writing a number on the dice result graphic where the graphic already has a number.
Not sure about the second one. If the radial menu icons are defined properly elsewhere then it won’t be an issue (other than raising the error).
Hello,
The missing TTF is a known issue that we are actively working on. The file we are using to make the custom die roll results is a fgf file, which Unity does not accept. We are working on that.
The graphics_radial.xml error will be fixed on the next update. For some reason that error was not showing up when I tested it, so I didn't realize I left an artifact in the code.
As well as the loading error in Unity, manually rolling in the chat window, or using /die commands doesn't work in Classic either. You get the following result in the chat box:
https://i.imgur.com/LBALfv8.jpg
I may be missing it somewhere but when I load the ruleset module I don't see any archetype information listed. I have reloaded and made sure it was updated. Any information on this would be appreciated.
Thanks, that is one place I hadn't checked yet.
I've got a game I'm running tomorrow morning. What I've done as a workaround since you can still roll from the sheets and get results is created a fake PC (under GM control) and preloaded dice multiples into the skills and combat tabs. Then I use the sheet as my "dice roller". That way you still get results. It's one extra step and you have to do the math manually (bc there's no way to load all possible combos) but it's doable...