Attachment 47959
I missed the picture.
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Attachment 47959
I missed the picture.
I can assure you we all have problems!
I cant think of any dice roller combination that currently supports exploding dice but only exploding one time.
It will require a new roll.
I am unfortunately crazy, crazy busy at work and I will not be able to give this any great thought for some time...
Thx for a quick reply and understanding. :)
IRL always trumps Game, and work is more important, but most important is Family.
Rewatched your tutorial for ruleset wizard, you did partly look into the Dice isue in Episode 13-14.
Will invest in ruleset wizard and give it a try.
Good luck on work and hope you will get a nice day.
Best Wishes Joakim
:)
From memory - I cheated in that Video.
I did roll the dice - and if the dice rolled 1 or 10 I did a math.random(10) and applied that without rolling a second dice.
Doing exploding dice coding is pretty complex... this route was very easy though less fun in action.
That is true, i suppose you say it is not as easy as just add another die if the result is 10?
Well i hope i can figure something out. worst case i will have to use a "invisible die" for positive explosion. :)
:)
I'm getting a number of errors for a wide variety of roles. I noticed it first with Chronicle of Darkness but I've selected a few others and the only one that seems to work is Earthdawn. I updated to the most recent MoreCore version and the problem persists. I received the following when I typed in /cod 1d10:
Attachment 48728
If typed in to chat you also need to supply the description in the roll
I just tested in a clean campaign and it does indeed throw an error when rolled from a character sheet using an attribute in the # position.
It seems that /cod is broken and that I have in the past tried to fix.
Unsuccessfully.
I would use this:
/die [(p1)+(p2)]d10s8f1
and set my Stat in p1 and set any mods (dont forget to clear them after rolling if not needed anymore) in p2 and hide p3