Most likely the Futuristic theme isnt changing the sidebar options at all.
There is another post where I uploaded a couple of extra frames that I think was intended for people using that theme.
You will have to have a search for it though...
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Most likely the Futuristic theme isnt changing the sidebar options at all.
There is another post where I uploaded a couple of extra frames that I think was intended for people using that theme.
You will have to have a search for it though...
Ok, thanks. Will do.
Try this thread: https://www.fantasygrounds.com/forum...ost-unreadable
Just curious if there are any plans to add more arithmetic capabilities to /mod? It looks like you can get away with only 2 items if any of the items are variables, so a number and a variable, or 2 variables is all, and I'm running into an issue where I'd really like to be able to add 3 or even 4 together. Like having a p1 box for Skill Rank then adding an Attribute Modifier dragged into Ref Field a and a Proficiency Modifier dragged into Ref Field b, or things like that. Or maybe I'm asking in the wrong place? That might be a CoreRPG function and, if so, my apologies for asking here. Or maybe a feature request to add Modifiers to /pool? That way I can add not just some number of a given dice, but also modifiers to go into the Modifier box? That could work, too.
My recommendation is to actually have four /mod commands.
Then each gets added to the stack along with its description.
Unfortunately that turns it into a massive waterfall of rolls to track across a lot of different things. Maybe if I could add modifiers to /pool rolls I could work around that some, but as it is I already have a lot of standalone /mod rolls to handle other situational modifiers. In other words being able to have the combined modifiers for some things that are understood as containing those by the description alone would be really helpful, then I'm only adding in truly situational modifiers where needed. A lot less clicks for the player to have to deal with and walk through to set up their rolls.
(EDIT: Just in case anyone runs into this on a search or the like... Silly me, you CAN add modifiers to a /pool roll. When I tested I blanked out and had spaces between the roll and the "+" items. Just removing the extra spaces works just fine and handles multiple variables allowing for a bit better consolidation of the rolls. There's still a few clicks involved, but that's just because Codex Integrum just has so much flexibility!)
Is there a way in MoreCore to modify each individual die in a roll with multiple dice, e.g., 5(d20 - 4) which rolls five d20s, subtracting four from each d20?
No. But that math is the same as 5d20 -20...