Warning: AURA has changed its naming to remove any FROMAURA name in effects it creates - I did not notice this as impacting my generic actions layers but where you have an AURA with the same name for the AURA and the effect it creates it can mess it up by triggering the delete of an asset it had placed in relation to a self effect of the same name. Confusing I know - I'll make a video later to clarify.
Gist is I use a spell/power self effect as a trigger when an active PTR object (circle/square/cone) is present with a name that (via rules) matches an asset and an NPC that matches that named self effect. The NPC has several effects added to CT (via Equipped Effects) based on a trait name. I typically had the self effect name, the NPC name, the NPC trait name, the NPCs AURA effect name, and the effect the aura generated name as all the same name for simplicity. However, with the loss of the AURA generated name of FROMAURA this now has the name of the AURA generated effect. And that name will mess up the logic when the holder of the original self effect moves into the AURA (and triggers that effect name which is seen as a change to the original keep asset). Basic gist of the whole thing is I have to rename every AURA generate effect into a unique name so its not interpreted as something updating the original effect. I just add an _ at the end of all the AURA generated effect names to get around this issue. Here is an example of a mod file I have to replace all the 5EAE module data that I want to play this game - using moonbeam to show the relevant data...
https://www.fantasygrounds.com/forum...4&d=1699211753
https://www.youtube.com/watch?v=_aW4sab7u3A