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@johnecc
Ah yes, thank you. The videos are really helpful and I've already watched a few of them. And I most certainly will be comming back to them when I learned a few basic XML and Lua things first.
@damned
No an ability does not always use the same attribute. There are certain cases where that is the case but generally no, it always depends on the players approach.
An attack roll is either rolled with Dexterity + fight ability + weapon accuracy or Strength + fight ability + weapon accuracy. Meanwhile a damage roll is always (Strenght + weapon damage + threshold successes on the attack roll)-(enemies soak) and knowing stuff is always a Intelligence + (Ability) roll.
I just tried your setup and it works like a charm. Thank you.
Would it also be possible for the input in the Challenge Roll /exalted (p1)d10 to accept negativ inputs? Let's say the player tries to see something far away in heavy fog. That would cause a -2 or -3 penalty. How would I do something like that? With the current formula inputting -3 into the sheet just adds 3 dice.
A workaround I see would be adding these penalties as Modifier to the Modifiers Library (is that what you call it?) and then add them to the Modifier Stack after the player did build their pool.
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Hi Arrix
I do believe setting up a number of modifier Rolls is the right way to handle it just now.
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Was just passing on some work to a friend to test and it hit me - I haven't (on purpose) updated my laptop's FG (Classic and Unity) since January - I am doing slow part time dev work so didn't want to chase versions. I usually update like 2-4x a year max (it's not my play box)
I loaded the new MC and my extension and mod. The extension does not show up - HOWEVER, I have not read a single thread so anything that changed after the big recent change that required MC updating etc, no clue if it changed anything in xml definition or client fields etc to see/load an extension now.
Gonna start searching forums but if anyone can link a thread to speed me - I might be abler to pass it to him tonight.
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Hi Varsuuk there is no change I am aware of that would stop the extension being seen.
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Yup, you are right :)
and it was when I tested an old extension which DID load against my extension.xml, I saw in one of 3 places were I used & instead was & (or like that - from memory, but had a "#" in it) instead - WEIRD, I definitely did not intend to type that in if I did...
Loads now.
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1 Attachment(s)
Is it possible to adjust the size of the squares where the modifier are entered? Exalted regulary uses pools and modifier that are between 10 - 25. Having a bit more space within the square would greatly improve the readability for us.
Attachment 45761
See how it cuts the second number?
This is a screen from the NPCs Category but the PC sheet has the same problem.
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there is a Fat Fields, or something like that, extension floating about.
im not changing the default because space is at a premium...
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its actually called something like Wide Ps but I cant find it...
If it doesnt turn up soon Ill recreate it...
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Ah alright thank you. I didn't realize that it would be something that would work across every sheet. I have yet to use FG without MoreCore. ^^'
I'll try looking for the extension, maybe I'll have more luck than you.
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1 Attachment(s)
Wide Ps Extension
I didn't have any luck finding the original post it's attached to either, but here's a copy of the one I snagged back in January.
Edit: Found it! @damned You should add this to the extensions in your MC Info post.