Thanks dreameira - I cant replicate. Perhaps it has been fixed in the current build already?
Can you redownload from post#1 and let me know.
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Thanks dreameira - I cant replicate. Perhaps it has been fixed in the current build already?
Can you redownload from post#1 and let me know.
This was downloaded yesterday but I tried it again, same result. My FG is also up-to-date. However, since the errors seemed to point to World Builder, I took a look at the notes on World Builder and realized that I need the Player Agency Extension in addition to MC ruleset for World Builder to work right. I downloaded & installed that one, and now the campaign is opening without errors. Sorry about the false alarm!
Thank you for this great ruleset! :)
Hi dreameira
MoreCore has World Builder/PlayerAgency/DearDiary built in already. You should not need any extensions at all.
Ok, ok. It is throwing an error in FGC. Let me work on this.
Ok new build with this fix has been uploaded.
I think it may have actually been a FGC change maybe?
There were incorrectly commented out Lua lines but they have been present for a long time...
Anyway let me know how you go.
Downloaded the new version and removed the PA extension (yeah, I thought it was supposed to have been built in already, then second-guessed due to this error) and it's working now. Agree probably due to a recent update to FGC. Thanks a bunch, greatly appreciated! :)
....though, now the rolls are producing this kind of info in the chat box:
The roll in question is using /agestunt (p1) syntax, but I'm getting a similar string from any die roll.Code:s'onDiceLanded draginfo: ' | dragdata = { type = s'agestunt', desc = s'Communication [+4]', #slots = #1, slot = #1, string = s'', num = #4, dice = { { d6 = 5 }{ d6 = 1 }{ d2006 = 1 } }, shortcut = { }, token = { prototype = , instance = }, custom = nil }
A minor nuisance but slightly odd.
Bizarre. That is code I added to the rnk family of rolls to try and debug them.
It should not be happening in other rolls but is... or was... Ive re-uploaded.
Apologies to you and 5 others...
Is there any way to combine these dice pool tools with other dice strings?
I have a new rule system (Sentinel Comics RPG) where they have rolls that create dice pools of 3 dice of varying sizes (ranging from d4 to d12). Sometimes they call for the max die (highest) or the min die (lowest) or the mid die (median). Sometimes it will even call for the sum of all three - which is easy and simply would be rolling the pool you create. However, other times it could be a combination of 2/3 of the dice in the pool in all the various combinations. These would be something like combining the scripts for /rolld or /rolllow and /rollpool.
For the moment, we can just roll the pool currently and visually see the three numbers and do the mental math super quick. It would be nice though to automate those rolls in a similar way to what you have with the current dice string: Hitos (where I just sent the # = 1 but the string defaults to 3d10 and no other combination of other dice in a dice pool). The most common roll in this system is the mid die - hence the hitos reference...
Do you have dice strings specifically for the min, max, or mid of a dice pool?
Those rolls do not exist at this time.
I think the easiest would be to
/pooltype orderresult
in chat - everyone has to do it
and then build your pool and throw it
this will just order the results small to big
otherwise you would need to write some dice rollers to order the results and then keep the 1st, 2nd or 3rd dice...
and whatever other options you need