About Advanced Item Actions, is it compatible with Kel's Overlay?
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About Advanced Item Actions, is it compatible with Kel's Overlay?
I pushed the item volume code improvements to Forge weeks ago and forgot to post a real version.
2E / ADND code added today.
CoreRPG Extraplanar Containers v1.4
* Improvements to item volume code
* Initial support for 2E / ADND ruleset
Click here to see raw code changes
Aura Effect v1.5
* Re-implement alternate distance calculation for users of FG Classic
* HOTFIX Aug 3 2021: Fix for Classic still not working. At this time, it only works when the GM moves the token.
* HOTFIX Aug 3 2021: Fix for player movement. Should now work fully in Unity and Classic.
Click here to see raw code changes
Aura Effect v1.6
* Improve diagonal and large creature distance detection in FG Classic using code from GKEnialb's Token Height Indicator extension. Does not require that extension (which is FG Unity-only)
Click here to see raw code changes
As with v1.5, there is no benefit to using this with Unity. It performs the same as v1.4 in Unity.
disregard
Aura Effect v1.7
* Add full support for PFRPG2 by resolving error message "[ERROR] Unable to find effect to remove" when AURA effect duration expired with targets in range. Thanks to Montis for reporting.
* Set duration field of all FROMAURA effects to 0 rather than mirroring the AURA effect (since AURA effect deletion will remove FROMAURA effects anyway).
* Remove compatibility code for old versions of AURA Effect. If you are upgrading from a version prior to v1.2, you should manually remove any FROMAURA effects before playing your next session.
Click here to see raw code changes
Moon Tracker v2.4
* Code improvements
* Add "Feature: " to extension title
* Posting date to chat will now also post the moon phases with icons. Thanks to [nephranka](fantasygrounds.com/forums/member.php?44791-nephranka) for suggesting this.
* HOTFIX: Improve formatting of moon section of calendar sheet
* HOTFIX: Improve formatting of moon list labels
Click here to see raw code changes
Ammunition Manager v2.0
* Lots of code improvement and simplification.
* Opening PFRPG/3.5E ranged weapon details screen (magnifying glass button) now allows linking an inventory item with the subtype "Ammunition" or "Ammo" to the weapon. Attacks made with this weapon will decrement the count of that inventory item. If the name in this field doesn't match any inventory item, old behavior of this extension will be used.
Click here to see raw code changes
https://www.fantasygrounds.com/forum...0&d=1628696998
I'll make a new video soon, but I've run out of time for today.
EDIT: The main downside of the new system is that ammo count is not displayed on the actions tab.
I will be addressing this, but ran into difficulty implementing a solution. Assistance is welcomed, although I'm sure I'll get it eventually with enough time :)
EDIT2: here is a new video which includes the new feature:
https://www.youtube.com/watch?v=ORv6Ild71ek