Originally Posted by
damned
Good stuff steveonzakon
One thing to note with your background image - FG uses a nine slices system of scaling/resizing the background for different resolutions.
Probably the best way to use a large graphic like this is to define it as topleft and also define top and middle
extension.xml is correct for an extension and base.xml is correct for a ruleset.
You want to include \scripts\data_library.lua from CoreRPG in your extension (never overwrite/modify the base ruleset) and remove the Quests etc from this file.
You might also find you will run into trouble with the graphic at the top of the chat window - experiment with this code - add it in the \common\template_wildwest.xml file: