The videos I have been watching seem to be for an earlier version. Some of the stuff doesnt seem to work as video tellsme it should :(
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The videos I have been watching seem to be for an earlier version. Some of the stuff doesnt seem to work as video tellsme it should :(
I am SOOO watching/waiting with anticipation for the new version! Is it worth getting the old version first, or best to hold tight for "soon(tm)"? :)
Which ones (mine or other peoples')? Mine are an ongoing series, although I've been held up for quite a while now getting the next one out. I started doing my latest series when v3 of FG came out, updating all of the v2 videos to new ones. Since I started 5E has come on board and Fg in general has been improved (again, and again, and again!). The earlier ones in the series are mostly correct, but yes, I do need to do and do plan to do a "final" update video at the end of the series to bring them all back up to the most current iteration of FG.
What in particular are you having trouble with?
No, go ahead and start using the current version - just tread very lightly around the Building Inventory system, and maybe the NPC/Encounter stuff as well - they're the main two areas that are different between v3 and the new v4 - this stuff will work on translation/upgrade but with all the new functionality you'll want/have to go in and update the data in these areas when you update to v4.
For this reason you'll probably want to hold off on creating any new Modules and such as well.
The rest of it updates clean, with no user intervention, so go your hardest! :)
And as an update/teaser, I'm heavily into Alpha-testing at the moment - which means all the feature coding is done and I'm just making sure it works properly with each Ruleset - so Soon(TM) is becoming Sooner(TM)!
Cheers
I use the building inventory in its current state. It is solid enough to serve you in the mean time.
The only real problem that I've found is that the GM cannot click and edit the numerical amounts of items in the inventory. You can get around this by typing a positive or negative number in the modifier box and dragging it on the number field. For example, say the inventory has 20 pitons and a player decides to buy 5. Type '-5' into the modifier box and drag it onto the 20 amount. FG will subtract 5 leaving 15 pitons in the inventory.
Dulux - I think most of my problems come from lack of knowledge of the system - and expectations greater then what the program can deliver :( Been asking questions in newbie section and im making head way
Yeah, it is, but if you haven't already invested a lot of time and effort in that particular area then, as I said, I'd tread lightly - a lot's changed in that area, and it's going to require some manual intervention/editing once data goes from the v3 version to the v4 version - I'm trying to minimise the manual stuff, but it can't be eliminated - so, you have been informed :p
Cheers
Ruleset Error: window: Control(divider1) anchoring to an undefined control (gAnchorLeft) in windowclass (wcBuildingMain)
Ruleset Error: window: Control(divider1) anchoring to an undefined control (gAnchorLeft) in windowclass (wcBuildingMain)
Ruleset Error: window: Control(divider1) anchoring to an undefined control (gAnchorRight) in windowclass (wcBuildingMain)
Ruleset Error: window: Control(divider1) anchoring to an undefined control (gAnchorLeft) in windowclass (wcBuildingMain)
Ruleset Error: window: Control(divider1) anchoring to an undefined control (gAnchorLeft) in windowclass (wcBuildingMain)
Ruleset Error: window: Control(divider1) anchoring to an undefined control (gAnchorRight) in windowclass (wcBuildingMain)
I get this when i tried to add a new building, any ideas?
Yeah, you've been using it with either my CSG Extension or my Alignment Graph Extension - there's a know incompatibility between them which has been fixed and will be in the new release (of each).
For the time being, don't load the CSG and/or the AG with the Locations Extension
I'm working as fast as I can to get things fixed, so please bear with me.
If you haven't been using either of these two Extensions with the Locations Extension, then please let me know - because that'll be a brand new bug I'll need to track down
Cheers, and Thanks