There is no automated way setup to "cap" the strength or deal with percentile.
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Are there any extensions or other means to set up a sneak attack multiplier for damage for thieves in 2e? Our current workaround is to just roll 5d + the bonuses but this trends to average damage.
It goes up with levels. He is about to level to 13th where it is 5x damage.
If you mean backstab, it should be built right in to the ability on the Actions - Powers tab.
Here's a quick 13th level Thief I just whipped up. The effect provides 5x damage.
Attachment 49083
If you are looking for an automated mechanic that multiplies the weapon damage by "X", but excludes any STR and magic bonus from that multiplication, and delivers a total of, say, (1d8*5)+1(STR)+2(magic) - I don't believe that formula is automated.
I think the formula that's automated is (for example) (1d8+1+2)*5.
You are correct, it's not 100% by the 2E rules. To do that you have to do it manually because of the way data is stored for weapons you do not know if a bonus is from magic or just the weapons default damage. I considered it a viable solution since, in my experience, almost no one used those restrictions on the multiplier... probably because thieves have always had performance issues to begin with.
Yeah, it's the same in 1e. It's not hard to work around - handle backstab damage manually. Roll the same damage you would for a normal attack and add the "extra". So if someone had a 3x multiplier and rolled a 5 on the weapon damage dice, add 10.
Nice. Okay. I will check that out. Thanks.