I hadn't. Seems to work now but it broke the links to all my images in my Campaign.
Not a big deal if it's looking elsewhere for them.
Printable View
I hadn't. Seems to work now but it broke the links to all my images in my Campaign.
Not a big deal if it's looking elsewhere for them.
It just needed a reboot. Restarted the software and the links are back up. Guess it needed to "see" the Images tab, first, before pointing to the campaign's Image dir. instead of adding it inside Options, without the reboot.
Is the MoreCore.pak attached to the first post right now version 1.60 or 1.61? The bolded text in that post still says it's 1.60, the release attribute in the root node of the included base.xml says "1.60", but the changelist in the post mentions 1.61. That was throwing me off.
Build hasnt been updated in the file announcement - sorry.
Hi, I prepared a campaign on tuesday 16.02.2021 and downloaded the new Ruleset from yesterday 17.02.2021. Now all my custom dice links in the charactersheet don't work anymore. When I open one of the pre-prepared characters I get in the Chatbox the following message:
s'onInit:'
s'nWidth,nHeight:'|#602|#745
When I change the size of the character window it keeps adding lines in the chatbox.
for example:
s'nWidth,nHeight:'|#602|#746
[...]
In the Log file it says the following:
[18.02.2021 22:31:27] Runtime Notice: Initializing DirectX
[18.02.2021 22:31:27] Runtime Notice: Initializing COM
[18.02.2021 22:31:27] Runtime Notice: Fantasy Grounds starting
[18.02.2021 22:31:32] Runtime Notice: Refreshing alias
[18.02.2021 22:31:32] Runtime Notice: Alias refresh result = Success
[18.02.2021 22:31:32] Runtime Notice: Host session started
[18.02.2021 22:31:41] Runtime Notice: s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #1, s'MoreCore' = #60 }
[18.02.2021 22:31:41] Runtime Notice: s'onInit: registerResultHandler'
[18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.showDockTitleText: Deprecated on 2021-02-01'
[18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockTitleFont: Deprecated on 2021-02-01'
[18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockTitleFrame: Deprecated on 2021-02-01'
[18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockTitlePosition: Deprecated on 2021-02-01'
[18.02.2021 22:31:41] Runtime Notice: s'DesktopManager.setDockIconSizeAndSpacing: Deprecated on 2021-02-01'
[18.02.2021 22:31:41] Runtime Notice: s'onInit: '
if this was'nt bad enough: All the dice don't work anymore. I keep clicking the button, but it does not respond.
Since I overwrote my old Ruleset (the one before the version from 17.02.2021): Is it possible to download the version from the days before?
I have a session tomorrow evening so help would be very appreciated.
Man, you are aweomse, updating the pack so quick to make sure peoples games don't break. Your work is very appreciated.
3 cheers for the Damned.
A minor bug fix has been uploaded to Post #1.
You will need to provide something I can actually use to troubleshoot.
Ive not seen any other posts about Dice not working.
There are very likely Rolls that still need work but I have no idea what Rolls you are using.
Please export a character sheet and detailed information on how to replicate errors.
Please also post the contents of the Chat Log on startup.
A minor bug fix has been uploaded to Post #1.
I could upload an older version but it is unlikely to work as there are major changes that have occurred in CoreRPG and in the Engine.
Me and my friend are getting a weird issue in the campaigns that we DM. entries in character sheets using the /die command simply do not work; nothing happens after clicking the roll button in the character sheet. We've tried new characters, new campaigns, pulling out of the library or making the entries from scratch, using roll parameters and not; the /roll command does not work when rolled from the character sheet itself.
anyone know a quick fix? even if it's just another roll command that can easily mimic the ability to add and subtract parameters from a given die roll?
Are you using the latest build from post #1?
i cannot replicate this.
Can you export a character sheet and also post the chat output when you first load up the campaign.
EDIT: also - are you using FGU or FGC?