Awesome!
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Awesome!
I removed the (No Description) tag from the groups.
When I delete an npc in the combat tracker in Unity I get this:
[ERROR] Script execution error: [string "ct/scripts/ct_entry.lua"]:97: attempt to index global 'windowlist' (a nil value)
It could be I had no PCs in the combat tracker at the time. Not sure.
Hello,
In FGU, I am running a Pathfinder 2 game.
When i go into the library, click on the Core Rules and/or the APG and click on "Classs" a blank box opens up and I also get this error:Code:[error] Script execution error: [string "ref/scripts/ref_froupedlist.lua"\:141: attempt to index local 'rList'(a nil value)
I think because it’s the same error message? There might be some overlap depending on what the base for the rulesets are.
First, great ruleset!
So I am wondering if it is possible to somehow import the descriptions from Oggdude's character generator like how the SW ruleset on foundry does it.
Hi,
Not at this point.
Sevrick is creating his own libraries, from the books directly.
Maybe in the future I will implement something to import from Oggdude's, but since we will have all data from the books (i know there are player created contend in oggdude's also) it is not a high priority
Well until then, I can copy paste descriptions. Thank you for the quick reply!
Also from what I understand eventually you won't need Ogg Dudes character creator as well as this ruleset. This was mainly because I had to reference my characters specialization tree. It may even surpass it with the new FG feature on character creation windows.
So is there a way to tell what the current state of completion is for this in each of the genres/rulesets/settings?
I would say: Download and take a look. And follow this thread. Some great discussions here and if you see something that could be better, please share it.Quote:
So is there a way to tell what the current state of completion is for this in each of the genres/rulesets/settings?
I want to start saying a big Thanks, or Congrats, not sure which one should come first or which one evoke a greater feeling.
Really amazing work. Truly grateful. I always bet in FG from the start, and this is why. Did I said thank you already?
Ok, I am using FGC, and I am using the extension to change the background to a Space Theme (Star Wars Theme). I am having an issue where not the whole tabletop shows the space theme. The Lower part of the screen is just black, and I was not able to fix it.
Normally I wouldn't bother with such a small thing, but I was told to report bugs, so here I am, giving my 50 cents contribution to make this even better.
So does anyone else reported that already? How can I fix it?
Thank you for your great work.
I'm always trying to keep up to date, but it's easy to lose track after a while. I thought maybe there would be a way to keep track of progress on the front page?
Oh, how do we track vehicles tied to players on the Combat Tracker (or is that not implemented yet?)
Also, am I doing something wrong with the Theme? I'm getting the rectangular hologramatic navigation icons on the right hand side instead of the rounded ones with simple images on it (as shown in the test images on the front page). Has it been changed over, is there a way to choose between them?
First off, thank you guys for all this work, it's amazing!
But I do have a few questions. First off, are there additional steps do I need to use the SW Dice Symbols as seen in the png, or is that implemented yet? I still see either the old Genesys symbols, or a question mark diamond symbol, etc. Do I need a matching font installed? Also, the symbols are super tiny, as is the main font used. Is there a way I can increase of change that font size?
Next question, what are the plans for all the open space on the main sheet? It's pretty open right now. (I am assuming there will be more things) Would it be possible to put the career field on it's own line? So that there is space for more than a couple of entries. Maybe even add the entries for age, gender, description, perhaps an expanding field for background or origin info? I know that usually goes in notes, but I'd love the see the front page have more info.
Last question, how are you implementing specialization trees? I was imagining a window with five rows of four tiny fields where you could drag and drop (eventually) the appropriate talent, with a few fields at the top to allow details specialization name, career, etc. The row dropped into could tabulate the cost?
I will record a video showing the existing features in the rulesets.
Maybe I can also list the existing features, in the main page, and keep that updated
Also about the vehicle in combat tracker, yes it is coming soon.
The theme issue, I can have a look but i am not the developer. I think it is easy to fix, I will see what i can do
I dont understand your question about the symbols? If you are using the star wars ruleset, you should see star wars symbols, the fonts are included.
Make sure to download the latest version of both Genesys and Star Wars rulesets....
Also, make sure yours campaign is using the star wars ruleset and not genesys, if you want to see the star wars symbols and of course, have all the ruleset additions
Please give me an example of your issue so i can look
If you are talking about adding symbols to the text in description fields: the ruleset has a feature where you can type special combinations and it will come up with the symbols for you
For example, you could type:
"Add [B] to ranged combat rolls, also 2 (A) automatically on results"
This will automatically replace [B] with a symbol for the boost dice, and (A) will be replaced with the Advantage symbol
Go to the repository:
https://drive.google.com/drive/u/0/f...oEoWSoSeVhWxR-
Download a file named: "Star Wars Help.png"
It has all the code replacements
The open space yes it will be filled up, with the missing features i am working on (obligation, force etca)
And about specialization and talent trees? Yeah I plan on implementing something very user friendly, and visual, i want it to look as close as to what you see in real sheets and in the books.
Initially it will not calculate experience, but i am developing taking into consideration, and i will add that later on.
My idea is to have specialization trees easy to create. That will allow Sevrick to populate the libraries with the official ones, but will also allow gms and players to come up with original ones...
Johniba did you get my 2nd PM with the link? No sure what it is going. It might be a bug or something.
Here are screenshots of the font codes I entered, and the results after I lock the file:
https://flic.kr/p/2k94QtL
https://flic.kr/p/2k94Qun
That would be very helpful, especially for newer people just finding this or those who only infrequently check on updates.
Woot! :DQuote:
Also about the vehicle in combat tracker, yes it is coming soon.
That's strange. It's not that the hologramatic file folder look is bad, but the simple circle icons are pretty crisp and clean and might be preferable for my players.Quote:
The theme issue, I can have a look but i am not the developer. I think it is easy to fix, I will see what i can do
I've been playtesting this further with a friend, and the functionality (other than ship combat) is definitely at a point where we'll be making the move to this once we finish our current adventure/scenario and are moving onto the next.
Sorry to bother, but I've been searching the thread and I can't find the answer to whenever or not it was implemented the possibility to have a "party" ship.
The old rule set had a party ship. So far this ruleset makes it so eveyone has their own vehicle attached to their character sheet. Just give all the players the stats for the party ship. It may make sense in the future to have a party ship once vehicle inventory is a thing. That way everyone will have a shared view of the ships inventory.
Ok, thanks
Right now what I have planned to do is simply designate the Captain as the one whose Ship I modify during combat, but others will have the ship stats as well to access stuff like rolling vehicle weapons.
However, I wonder if it would be possible to "link" a specific vehicle so that all people using it share the same info (ie damage).
Not just a single "party" ship feature, but cross linking any unique vehicle (so, for example, a copy of a Correllian Corvette made unique with a specific ID or ticked box).
They have some good ship mechanics and coding in the Starfinder ruleset. You can link multiple people to the same ship sheet for ship combat and stuff. If you need to “borrow” some code instead of fabricating from scratch it might be a good place to look
I've been thinking.
I'm not using this yet. To play star wars I mean, and had a go at it, to see what is holding me back. And really it comes down to: Career specializations. You can't really make a character yet. Well. Completely that is. It occured to me, that all the bells and whistles that are coming are all good and fine and I cannot wait for them. But give me the option of those specializations and I am good and ready to make some space fantasy stories.
OH.. and the ability to add automatic success, failure, triumph, and despair to rolls. Pretty important too. There was an extention for that in the old ruleset. You may be able to take the code from that. Dunno.
Other that than, this is really fantastic.
Ok,
What window is that?
I tested here, and although i see a spacing issue with some of the symbols, and i have to fix that, The symbols displayed are ok.
Are you sure you are using the star wars ruleset, and not the genesys one?
Also, make sure you did not unzip an old ruleset and left it in the ruleset directory, that will also be an issue.
Seems very sensible. Can't wait!!!
As for the extension, I believe this is the one that works: https://www.fantasygrounds.com/forum...ebox-Extension
I hope this helps.
Hey Johniba I know you have been busy but you may have missed this but I posted this. Not sure if you saw it.
Thanks for your hard work BTW :)Code:When I delete an npc in the combat tracker in Unity I get this:
[ERROR] Script execution error: [string "ct/scripts/ct_entry.lua"]:97: attempt to index global 'windowlist' (a nil value)
It could be I had no PCs in the combat tracker at the time. Not sure.
So weird!
Here are better screenshots of the entered font codes, and the results I am getting when I click outside the field. Also, you can see what I have loaded as far as modules and such. I replaced everything this morning with fresh files from a new zip download, and I do not extract into the fantasy grounds folders themselves, and am using the star wars ruleset, however, the genesys one also shows up when loading. Also, when I click back into the field to edit, the (A) symbol always becomes a (A+)
https://flic.kr/p/2k9k1TV
https://flic.kr/p/2k9ph3d
I wonder what I am doing wrong here, or if something else is affecting it.
Thank you for your time!!
hmmm, I think the issue is with the extension changing the theme. It is probably overwriting the font information and or files.
Where did you download that one? Looks different from the one I have
Do you have a link?
Also, it is ok to see both genesys and star wars text information in the chat window when you load it (work very similar to how dnd5 does, and other rulesets), dont worry that is expected
I am using the link at the beginning of this thread. Is there another one?
https://drive.google.com/drive/folde...oEoWSoSeVhWxR-
Ah ha, i see...
I asked you to check if you had unzipped files, and i am the one with an unzipped old extension here :P
So, the new version of that theme is causing the issue.
For now, maybe disable it, I will have a look at the issues
EDIT: No, the issue is not in the extension either. There are differences in FGUnity, and I need to check why it is not using the proper fonts.
Weird! Glad you found something.