Hey, dark folks! I've been having trouble with my spells recently. How do I fix this? Some spells work normally, while others glitch and simply don't work.Attachment 65268
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Hey, dark folks! I've been having trouble with my spells recently. How do I fix this? Some spells work normally, while others glitch and simply don't work.Attachment 65268
Can you click the Compile Logs button when the console pops up; so I can see the full context?
Thanks,
JPG
The "C:spell_charsheet:used" error appears to be resolved, thanks!
I am still seeing the "ItemManager.getAllInventoryListPaths - DEPRECATED - 2024-06-11 - Contact ruleset/extension/forge author" error on the PS Rebuild Party Inventory button.
Also FWIW the "Frightened (source not in sight)" Effect in Core Rulebook Player still applies an incorrect mod (-3 INT, should be -1).
@Magus Janus,
Just pushed an update that I believe will solve that issue. Please run a new Check for Updates, and let me know if you still see issues.
Regards,
JPG
@crleonhard,
Just pushed an update that should address the deprecation warning.
For the Frightened, the text of the effect reads "A frightened creature makes attack rolls and challenge rolls with 1 bane or 3 banes when it can see the source of the frightened affliction." So, the default situation would be -3 based on how I read that.
Regards,
JPG
Thanks, the deprecation warning is gone now.
Re the Frightened effect, the text you reference is correct. This is why there are two effects in the player module: "Frightened (source in sight)" and "Frightened (source not in sight)". The "source in sight" effect correctly applies a -3 mod on all stats. The "source not in sight" effect correctly applies a -1 mod to all stats except Intelligence, which has an incorrect -3 mod. In both cases, the mod should be the same for all stats: -3 if source is in sight, or -1 if not.
Attachment 65282
FWIW, when looking at it now, the Effects list is no longer appearing under the Character sidebar where it used to be. I can only access it via the Module list now.
Just pushed a couple more updates that hopefully should address those for you. In general, I don't know the system, so I'll need pointers, screen clips, etc. like you've been doing.
Regards,
JPG
Wow, thanks for the quick turnaround! Yes, the list is back in the sidebar and the effects look correct now. Thanks again!
Thanks, it's working better now.
One thing I noticed is that the console keeps giving an error when an offensive spell is cast without a marked target, which happens a lot during my games. It would be interesting if they went back to simply displaying the die result, even without a target.
In the photo, I made an attack against an NPC, then did it without marking a target. When that happens, the spell description doesn't even appear.
While I'm at it, it would be interesting if the use of these spells were automatically added to the spells used tracker.Attachment 65354
Hi Magus Janus you need to target before casting spells. The majoroity of spells check the targets stats to determine success hence you need to target so that the code can do what it needs to. It cant mark the spell off as used automatically otherwise when you use the last use you cant access the damage or effects.