Originally Posted by
spencerg
Bravo. I have a simple question. Apologies if missed this somewhere.
I noticed it parses chat for attacks, ect.. not just effects.
I use AD&D 2e (aka classic dnd ruleset) - In the short time i played with this i managed to get it working when clicking an effect with the matching name of the web and/or animated asset. Aka i got a nice cute light wounds working on targets, as well as a fireball. I simply emulated what i saw in the video, which was to make a generic assets folder loaded with various image assets, and match the name with the effect string.
However I noticed you were shooting bows and swinging swords and vola, it was parsing chat or (n) and checking for a matching named asset. Aka you had it working somehow with attacks, damage and others.
I have the debug on - only time i see it check is when an effect goes off. Damage and attack is no mass.
Im mainly just curious at this point how you did that. If there is some instructions i missed, by all means let me know. Im reading the txt - almost positive it’s the string matching, but just want to be sure. Don’t expect miracles.
Thanks, great work.
happy labor day