You can go to Setting Languages and add extra languages.
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You can go to Setting Languages and add extra languages.
Not entirely sure what you mean by root language, but as noted above you can add your own languages to the list of available languages.
I am trying to provide a deeper language structure: Attachment 41605
For example how English is derived from Scottish...:)
Yea, There is no context of root and sub-languages. You would need to write an extension if you wanted such a structure. Otherwise every language is just like every other language, they are all at the same level.
You can just do a: Slime (Primordial), Gooble (Primordial), Earthen (Primordial), etc.
Haha :)
There's currently no way to have sub languages. But you could have them listed with the root in brackets perhaps (Scottish) English or dash separated. I'm not sure how that would get picked up from the character sheet; but you could experiment a bit with that.
Upon review, I noticed the fonts play a role in the "root". So maybe what I determined was a root language was simply the choice of font to display as the written language.
These are the fonts (TTF) I spotted while poking around (with an .fgf file for Common?): Attachment 41607
It appears I would have to generate a new TTF for each "root", if this is indeed the case.
Best for me to stick with derived languages at this moment.
Thank you both! LordEntrails and Zaccheus!
So there are 'alphabets' and 'languages'. The alphabets are represented by various fonts. And those are what are used when the language is displayed in chat. You would need an extension to add a new alphabet/font. When you define a language, you also have to assign the font it uses. But only the language is used for determining which character can read the message and who gets a translation of what was typed.
burnmelt,
I was setting up a sorcerer last night, myself, and here is what I did that might get what you want. First, I set up a "Sorcerer Features" power group on the action tab, and then I dragged the Wild Magic Surge info from the Sorcerer class into this group. This created a "spell" that doesn't do anything, but it copies over all of the info from the class specialization, including the link to the table. Even though it doesn't do the rolls, now I can open this item from the action tab, and the table is quickly available.
FGU has the ability to import tables, but how do I export tables (to be imported in another campaign)? Are there any files that I can just copy from one campaign to another?