Originally Posted by
Nickademus
Let's see....
I have a building (well several of them) that has an inventory full of items. My intent is to share the building with the players so they can access the inventory and see what the shop has in stock. I have basic descriptions in the primary tab of the building to let the players know what the building sells in general.
I also have made parcels that contain the items that I will use to stock the building inventory. I think I did this because some shops sell things at a different price and dragging the items directly from a library module and then changing the price was actually changing the price for the item in the module (well, in the moduledb file for that campaign). I needed a local version of the item so the price change wouldn't affect anything else. Parcels make a local copy of whatever you drag in there, so that worked. Or so I thought.
I linked the 'Stock' parcel into the GM Notes section of the primary building tab. When my players went shopping, I found a logic error to doing this. When I shared the building as a whole, FG shared the parcels linked in the GM notes section. When I unshared the parcels in the parcel list, the players lost access to the item descriptions for items in the building inventory.
This flaw is either in the way the extension handles links in the GM section or in the FG logic for sharing items when they are part of a parcel. I'd give an equal chance of either. At any rate, I'd rather see how you upgrade shops in the next version as I've heard you say they were rather slapdash in the current one.