Yeah, that's what i have been doing. Can't have it all i suppose :p. Cheers for the info.
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It is saying we were unable to find an account with that username and/or password.
Is this parser currently not working? I have tried this on and off all day and I am getting the same pop up. When my account it good and active.
Thanks
Is there a tutorial video on the start to finish process also?
Hi David32780 try logging into DDI with your browser before launching the Parser...
I am logged in on another browser.
I think the Parser is out dated possibly? It is asking for an email and Wotc has converted away from that.
It is working now, showing each monster card one by one. Now do all of these go into a folder automatically now called monsters seeing I named it that?
Hi David - you will see quite a few posts like this one: https://www.fantasygrounds.com/forum...l=1#post193820
You just log into DDI first in browser.
Ahhh good - you got that. I know it wll take a while but I would read back a few pages and you will see the answer to most of your questions.
I got the 3 folders I made for the PHB, Monsters and DM stuff. I kept everything in the 4e parser folder and there are some other text and movie document files in the main 4e parser folder.
I tried to find the location to put these modules into and I had no luck finding anything in the Phantasy Grounds folder.
I also looked at the OP at the beginning of the thread and didnt see where to put this stuff either.
Sorry, this kind of technical stuff is not my forte.
Thanks in advance
The "movie" files in the parser's folder are probably your modules. Right click on them, select properties and check to see if they are .mod files. If they are, you will want to put them in the modules folder in FG's data app folder. This folder is hidden by the operating system by default (I'm assuming a Windows box). To find the folder start FG. In the launcher in the top right above the version number is a file folder button. If you hover your mouse over it you should see a tool tip that says "Open Data Folder". Click this button and you should see Windows Explorer open with a list of folders. One of them should be "modules". Copy and paste your .mod files into this folder. Then go ahead and create or load a 4E campaign.
When the campaign loads, click the Library button on the bottom right of the FG desktop. When the Library window pops up, click the "Modules" button at the bottom left which will cause the "Data Module Activation" to open. You need to activate your module here by double clicking on the icon to the left of the module's name. Note some 4E modules are very large and it will take a few seconds to open and activate. If you get impatient, you can double click to open the module and when nothing seems to happen double click again so you module will open and then close. :p You can tell if you opened the module if the book icon to the right of the module's name opens.