You are correct. Currrently the player side of the combat tracker is very limited.
I will see what I can do in this regard
Printable View
Great idea! If you would permit, I could download this extension and add to the same folder we have other extensions in google drive
Or you could also add it to the Forge store yourself
P.S.: I also like to use the command:
/scaleui 125
So the whole ui is scaled up to 125% size
Of course the extension for font size makes it even better.
Dumb question but is there a change log anywhere? I remember force powers not being part of the description backup, but I see that isn't the case. And I know there is a TO-DO. I just don't know if you have anything where you mentioned when/where you added things.
Hello i have a few questions regarding the ruleset, It's proberly me but i can't seem to find the rules (Combat, character creation ect) any where maybe i've not loaded something correctly (i have all the books ect but none of my players so and knowing where they are will help me), Also the specializations don't seem to display any text in the boxes. thank you for all the effort you have put into this ruleset its my fav after weg sw d6.
There is no character creation program persay... I think there was an extension in the works to be able to import character sheets from Oggdude's charactermancer but I cannot remember if that feature has been completed. Due to copyright laws only that which has already been provided by Sevrick and other contriubters is sharable. The rest (like descriptions) has to be entered by each individual DM. Specializations, item and vehicle descriptions, skills, powers and the like cannot be included.
Hope this helps and welcome to the community!
I have had this map for a while now, but I never modified it to work with a VTT. I don't really recall where I found it. I sized down it to 100x100 grid so that each group square has 4 when set to 50px. For the most part there isn't a great way to show where people are in relationship to each other. But I find this map really helps out.
Looks like a good tool to have on the side, printed out behind the GM screen.
Integration with this tool (found here) on the FG Forge may work. Aura Effect is primarily for use with paladins in other game systems but might be able to be integrated into your game.
On the other hand, every game I have ever run with this frame work has used the grid, medium range was always 30 feet of movement, Long range was always 60 feet of movement, and Extreme was always 120 feet of movement. Rarely (if ever) did I need to "house rule" anything that ever came up. Not exactly rules as written, but neither is using a battle map.